Natural Selection 2

Natural Selection 2

ns2_hera2018
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更新于:2019 年 4 月 3 日 下午 4:28

更新于:2019 年 1 月 6 日 下午 3:58

2 locations (MS and Cargo) were missing, re-added them
added Occlusion Geometry

更新于:2019 年 1 月 6 日 下午 1:04

removed gamesetup XML

更新于:2019 年 1 月 6 日 下午 12:26

*.level file renamed
added occlusionGeometry (ie = better performance)
some light in archiving putted in Alpha for commander

更新于:2019 年 1 月 6 日 上午 11:17

Rename it ns2_hera as it's the most advanced hera on workshop

*.level file still named ns2_hera2018 for now

更新于:2018 年 12 月 25 日 上午 10:46

- Completely disconnected Cargo from Marine Start (instead of basic crates blocking the way) - The purpose is optimisation
- Removed stuff & entities
- added OcclusionGeometry ( = Better Frame-rate)

更新于:2018 年 12 月 1 日 上午 3:40

- Holoroom is now a double RT (Since everyone love so much ns_veil...)
- Cargo RT Removed (Was not very accessible for aliens thus)
- Power Node in Maintenance position changed

更新于:2018 年 11 月 17 日 上午 9:53

- Added music "Astral Signs (Instrumental Version)" in Ready-Room (composed by myself). Check www.spiralstatic.eu for more

更新于:2018 年 11 月 17 日 上午 9:46

更新于:2018 年 11 月 17 日 上午 9:17

- Removed Maintenance Corridor RT (11 RT is said to be too much)
- Added some various cosmetic & Crates for gameplay
- Little Optimisation

- Minimap is more accurate due to crates blocking Cargo