The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[Ab+ Only] Bosses Eternal Edition+
Viser 41-50 af 432 forekomster
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Opdatering: 27. sep. 2020 kl. 10:29

-reworked a part of the code to work better
-changed how eternal uriel and eternal gabriel works, this also affects theyr fallen eternal versions

Opdatering: 20. sep. 2020 kl. 20:39

-eternal isaac and eternal ??? now will not change too much when they have status like fear or confused

Opdatering: 19. sep. 2020 kl. 15:40

-enemies that was reworked now interacts correctly with status like fear or confuse
-eternal bosses colors are now correctly affected by status

Opdatering: 17. sep. 2020 kl. 0:26

-fixed reworked eternal enemies still chasing the player if they are confused or with fear and they are close to the player

Opdatering: 15. sep. 2020 kl. 19:00

-fixed a bug with reworked enemies that walk at the player that could make then "freeze" sometimes when they are close to the player, especially if the player was close of a wall
-eternal enemies that shoots at the player now will not ignore rocks to shoot at you anymore
-fixed eternal gluttony and red monstro 2 making the wrong sounds when they shoot brimstone

Opdatering: 6. sep. 2020 kl. 15:02

-fixed delirium shooting too many projectiles when he transform into a segmented boss
-changed the animation of eternal headless horseman's head to be normal again (before it was a little shorter)

Opdatering: 7. aug. 2020 kl. 23:40

just a small fix for eternal mom's heart and eternal it lives projectiles

Opdatering: 7. aug. 2020 kl. 22:26

decreased the range of eternal mom's heart and eternal it lives projectiles, to not make the battle too hard if you have an item that applies slow to projectiles

Opdatering: 1. juli 2020 kl. 19:46

-decreased the health regeneration of eternal scolex
-increased the health regeneration of eternal pin and eternal frail
-eternal the lamb now uses less his brimstone and ipecac attack
-eternal the lamb is now faster meanwhile he chases the player
-decreased the time that the lamb took to attack again
-now there's a limit of how many eternal sins appears in the room, similar to the limit of eternal monsters

Opdatering: 1. juli 2020 kl. 19:44

-decreased the health regeneration of eternal scolex
-increased the health regeneration of eternal pin and eternal frail
-eternal the lamb now uses less his brimstone and ipecac attack
-eternal the lamb is now faster meanwhile he chases the player
-decreased the time that the lamb took to attack again
-now there's a limit of how many eternal sins appears in the room, similar to the limit of eternal monsters