RimWorld

RimWorld

Alpha Animals
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Uppdatering: 4 feb, 2021 @ 3:56


v3.2:

Changed all animal ranged attacks in the mod to use Multi Verb Combat Framework (MVCF). Use of all ranged animal attacks can now be toggled on or off if the creature is tamed. Manhunter packs of ranged animals should no cause no lag at all
Made mod depend on Vanilla Expanded Framework. Moved most creature behaviour code to the Framework
Added advanced animal implants (needs A Dog Said). These new implants allow you to "get" the ranged attack of an animal and implant it in a new one. Want to have a Labrador shooting a fire breath? Or a Gallatross with a petrifying gaze. Now you can have them.
Added AnimalStatExtension to all animals, which shows in the info panel whether they are ranged or not, and what role they are supposed to fill
Groundrunners can now use the quarry on the Quarry mod
The Hexagel reactor is now flickable
Added a reservation check to animals with weird dietary needs to (hopefully) avoid a bug where other mods were reserving the items mid-job when they shouldn't
The Fireworm now has a proper animated flamethrower that sets things on fire. Also got rid of the screen shaking

Uppdatering: 19 jan, 2021 @ 6:04


v3.105:

Got rid of a bug where naturally spawning Sand Prowlers were producing constant graphical errors if Hugslib was present
Fixed typo in luciferbug whih was displaying as luciferBug

Uppdatering: 16 jan, 2021 @ 8:02


v3.104:

Added Fertilized sand to the list of terrains where the Sand Prowler can submerge
Tweaked Luciferbug so it only produces 1 offspring

Uppdatering: 12 jan, 2021 @ 6:46


v3.103:

Fixing Flamingo Phoenix description text alignment

Uppdatering: 11 jan, 2021 @ 9:26


v3.102:

Fixed a typo in A Dog Said patch that was causing an error

Added a IsBurning check to eggs so they don't cause a 10 jobs per tick error


Uppdatering: 11 jan, 2021 @ 8:31


v3.1:

Added 5 new animals: the Sand Prowler, Fungal Husk, Terramorph, Luciferbug and Flamingo Phoenix
Added 1 new Incident: Fungal Husk attack (can be deactivated in mod options)
Added a non-rotting toxic bite to Nightling and the "Pod" variants
Junglealisk eggs can't be eaten, but a new widget can be selected to queue a colonist job to smash them to bits
Fixed typo where blue gel batteries were called betteries
"Raptor shrimp plates" are now called "hardened chitin" since they are shared between several animals

Uppdatering: 11 jan, 2021 @ 8:30

[Auto-generated text]: Update on 1/11/2021 5:27:32 PM.

Uppdatering: 30 dec, 2020 @ 2:11


v3.03:

Added an options toggle to disable wild spawning of vanilla game animals. By disabling this checkbox, you can generate maps where only Alpha Animals (and other modded animals) appear. No more alpacas!
Added the new Vanilla Factions Expanded - Mechanoids to the gene extraction table from Genetic Rim

Uppdatering: 28 dec, 2020 @ 14:32

v3.02:

- Fixed a bug where Alpha mechs were still appearing, even when deactivated in options

Uppdatering: 28 dec, 2020 @ 0:59

v3.01:

Fixed error where disabling Alpha Mechanoids caused them to fight other mechanoids on Vanilla Faction Expanded - Mechanoids ships and raids