RimWorld
Alpha Animals
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更新: 2021年7月23日 @ 7時46分

v3.602:

Changed mod options so Mime event is affected again

更新: 2021年7月22日 @ 23時09分


v3.601:

Added loadAfter tag for Ludeon.RimWorld.Ideology so mod organizers don't crap their bed

更新: 2021年7月22日 @ 3時07分


v3.6:

New Ideology added to the mod: Biological Corruptors
Includes new style (Ocular), meme (Alienism and Biological Corruptors), precept (Ocular Trees preference), role (Ocular Priest), ritual (Ocular Warping), 4 new dryad types (Ocular, Corrupted, Spitter and Unstable), 4 new animals (Eyeling, Engorged Tentacular Aberration, Unblinking Eye and Ocular Nightling), new gameplay mechanics
Skiphounds now have double combatPower (700 from 350) so only around half of them as previous appear on manhunter events
Retextured all ocular trees and "alien" plants
Mod will now load behind A Dog Said to avoid recently popping errors when Megafauna is present
Some animals (Megalouse, Ocular Jelly, Plasmorph) now have Intermediate intelligence instead of None
Added false to a couple hediffs, just in case

更新: 2021年7月17日 @ 7時27分


v3.5:

Completely redrawn all of the animal images in the mod. It is now all vectorized
All images normalized to 256x256 pixels, getting rid of some remaining visual artifacts
Redesigned a lot of creatures (changes should be subtle, and affect mostly the _north and _south views)
Passed all images through near-lossless compression so the whole mod takes a lot less space
Changed many creatures descriptions to get rid of mentions of "alien" animals, since there are no true aliens on RimWorld lore, they are all of human origin, whether direct or descendants of ancient genetic engineering
Changed the Mime event to work through quest and not incident, in line with the change to the wanderer event in 1.3
Mime hunger will now manifest itself in a random period between one day and two quadrums after arrival
Mimes will now pop up a letter when they manifest due to hunger, to let the player know a colonist was a Mime in disguise

更新: 2021年7月11日 @ 23時54分


v3.405:

Re-added VE Achievements code
Fixed Groundrunners not mining with the Quarry mod
New crispy vector graphics for the Frost Ave and Frostbound Behemoth

更新: 2021年7月11日 @ 23時53分

[Auto-generated text]: Update on 7/12/2021 8:53:28 AM.

更新: 2021年7月10日 @ 10時03分


v3.403:

Removing VE Achievements code until it can be updated

更新: 2021年7月9日 @ 12時53分

[Auto-generated text]: Update on 7/9/2021 9:52:43 PM.

更新: 2021年7月7日 @ 23時52分


v3.401:

Reuploaded Crepuscular Beetle graphics because they were showing up as half-transparent

更新: 2021年7月5日 @ 8時16分


v3.4:

Updated for RimWorld 1.3 beta
Some of the animals are now farm animals, and must be kept in an animal pen: Chameleon Yak, Chemfuel Myrmidon, Crepuscular Beetle, Devilsheep, Flamingo Phoenix, Frostbound Behemot, Gigantelope, Grey-Coated Mouflon, Ironhusk Beetle, Luciferbug, Nightmule, Nightram, Radyak, Spined Gow and Teratogenic Originator. If these animals are not penned, they'll wander away after a few days. The rest are unchanged and will roam around the colony as usual
Reduced hunger rate of most herbivores
Increased aging time of most animals
Reduced gestation time of most animals
Applied filth rate to most animals (floating animals have no filth modifier)
Animals that had Simple trainability now have None, except some that have been made more intelligent, and are now Intermediate (Bumbledrones)
Feralisk, Blizzarisk and Dunealisk clutchmothers are not tameable now, and will attack if somehow tamed
Feralisks and their variants now only have six legs, as intended
Unified meat types to reduce considerably the amount of meats created by the mod
Added new vector graphics for a lot of animals: Aerofleet, Infested Aerofleet, Wildpod, Agaripod, Arctic Lion, Barbslinger, Blizzarisk, Bouldermit, Cactipine, Chameleon Yak, Crepuscular Beetle, Desert Ave, Dunealisk, Devilsheep, Duskrat and Feralisk. This won't change their appearance but it will make the graphics look much clearer. All these animals now have 256x256 pixel graphics, which looks better too. More coming.
Added two new Bouldermit variants: Limestone and Marble
Added one new Barbslinger colour.