Garry's Mod
vFire - Dynamic Fire for Garry's Mod
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Actualización: 15 ENE 2019 a las 6:22 a. m.

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Actualización: 11 ENE 2019 a las 9:38 a. m.

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Actualización: 9 ENE 2019 a las 3:51 a. m.

None Provided

Actualización: 23 DIC 2018 a las 1:14 a. m.

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Actualización: 11 DIC 2018 a las 4:00 a. m.

Fires are less likely to attach to players

Actualización: 9 DIC 2018 a las 4:19 p. m.

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Actualización: 4 DIC 2018 a las 3:08 a. m.

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Actualización: 2 DIC 2018 a las 12:27 a. m.

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Actualización: 30 NOV 2018 a las 2:40 p. m.

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Actualización: 21 NOV 2018 a las 4:25 p. m.

Error hotfix