Garry's Mod
vFire - Dynamic Fire for Garry's Mod
Εμφάνιση 11-20 από 128 καταχωρίσεις
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Ενημέρωση: 15 Ιαν 2019 στις 6:22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Ενημέρωση: 11 Ιαν 2019 στις 9:38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Ενημέρωση: 9 Ιαν 2019 στις 3:51

None Provided

Ενημέρωση: 23 Δεκ 2018 στις 1:14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Ενημέρωση: 11 Δεκ 2018 στις 4:00

Fires are less likely to attach to players

Ενημέρωση: 9 Δεκ 2018 στις 16:19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Ενημέρωση: 4 Δεκ 2018 στις 3:08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Ενημέρωση: 2 Δεκ 2018 στις 0:27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Ενημέρωση: 30 Νοε 2018 στις 14:40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Ενημέρωση: 21 Νοε 2018 στις 16:25

Error hotfix