RimWorld
Slave Outfits [1.6]
กำลังแสดง 11-20 จาก 23 รายการ
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อัปเดต: 14 ต.ค. 2019 @ 9: 53pm

V1.4.9 10/14/19

Changed insulation and armor from manual values to material multipliers.

อัปเดต: 13 ต.ค. 2019 @ 12: 12pm

V1.4.8 10/13/19

Improved clothing insulation values a bit. Most apparel should now provide some heat protection. Vastly improved the spacer outfit's (uniform + helmet) temperature protection: On a default human it will protect up to ~132°F(56°C) and down to 7°F(-14°C).

อัปเดต: 30 มี.ค. 2019 @ 10: 07pm

V1.4.7 3/30/19

Added and changed clothing insulation. Now you can actually use them outdoors in places with weather that isn't mild.

อัปเดต: 25 ม.ค. 2019 @ 4: 04pm

V1.4.6 1/25/19

Unfixed config non-errors. All is well.
Updated targetVersion (depreciated) to supportedVersions in About.xml

My game seems to have been loading the mod twice. Not particularly sure why. Just glad it's fixed now. >.>

อัปเดต: 25 ม.ค. 2019 @ 3: 48pm

อัปเดต: 25 ม.ค. 2019 @ 3: 47pm

[Auto-generated text]: Update on 1/25/2019 3:47:26 PM.

อัปเดต: 15 ม.ค. 2019 @ 3: 09pm

V1.4.5 1/15/19

Fixed config errors.

Changed name of neolithic clothes.
tier 1 ragged dress -> slave rags. tier 2 ragged dress -> servant outfit.

Cleaned up description grammar.

อัปเดต: 13 ม.ค. 2019 @ 4: 50pm

V1.4.4 1/13/19

Disabled the ability to build the workbench added by the mod. Added recipes to vanilla tailoring benches & smithies.


Balanced resource costs to make clothes.

Old cost -> New cost

Neolithic 20/40 -> 75/85

Medieval Poor/Fine
Cloth 40/60 -> 80/80
Leather 10/30 -> 20/40

Victorian 110/150 -> 120/160

Industrial 90 -> 120

Spacer Unchanged

อัปเดต: 19 ต.ค. 2018 @ 6: 19pm

10/19/18
Recompiled for Rimworld Version 1.0

อัปเดต: 4 ต.ค. 2018 @ 3: 17pm

Fixed typo in texture name for the Hulk body type Coverall. Now the texture will look right when they are facing east or west.