RimWorld
Slave Outfits [1.6]
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Actualización: 14 OCT 2019 a las 9:53 p. m.

V1.4.9 10/14/19

Changed insulation and armor from manual values to material multipliers.

Actualización: 13 OCT 2019 a las 12:12 p. m.

V1.4.8 10/13/19

Improved clothing insulation values a bit. Most apparel should now provide some heat protection. Vastly improved the spacer outfit's (uniform + helmet) temperature protection: On a default human it will protect up to ~132°F(56°C) and down to 7°F(-14°C).

Actualización: 30 MAR 2019 a las 10:07 p. m.

V1.4.7 3/30/19

Added and changed clothing insulation. Now you can actually use them outdoors in places with weather that isn't mild.

Actualización: 25 ENE 2019 a las 4:04 p. m.

V1.4.6 1/25/19

Unfixed config non-errors. All is well.
Updated targetVersion (depreciated) to supportedVersions in About.xml

My game seems to have been loading the mod twice. Not particularly sure why. Just glad it's fixed now. >.>

Actualización: 25 ENE 2019 a las 3:48 p. m.

Actualización: 25 ENE 2019 a las 3:47 p. m.

[Auto-generated text]: Update on 1/25/2019 3:47:26 PM.

Actualización: 15 ENE 2019 a las 3:09 p. m.

V1.4.5 1/15/19

Fixed config errors.

Changed name of neolithic clothes.
tier 1 ragged dress -> slave rags. tier 2 ragged dress -> servant outfit.

Cleaned up description grammar.

Actualización: 13 ENE 2019 a las 4:50 p. m.

V1.4.4 1/13/19

Disabled the ability to build the workbench added by the mod. Added recipes to vanilla tailoring benches & smithies.


Balanced resource costs to make clothes.

Old cost -> New cost

Neolithic 20/40 -> 75/85

Medieval Poor/Fine
Cloth 40/60 -> 80/80
Leather 10/30 -> 20/40

Victorian 110/150 -> 120/160

Industrial 90 -> 120

Spacer Unchanged

Actualización: 19 OCT 2018 a las 6:19 p. m.

10/19/18
Recompiled for Rimworld Version 1.0

Actualización: 4 OCT 2018 a las 3:17 p. m.

Fixed typo in texture name for the Hulk body type Coverall. Now the texture will look right when they are facing east or west.