Space Engineers

Space Engineers

Modular Encounters Systems
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更新于:2023 年 4 月 13 日 上午 10:33

2.69.0
- Behaviors can now create SafeZones
- AiEnabled and WeaponCore APIs updated
- Strike Behavior can now manually switch between Approach and Engage using Triggers
- Strike now has an Engage Max Time value in Autopilot
- Improved Behavior Gyro Rotation (doesn't overcorrect as much)
- Added fix for autopilot not properly handling UseFlyLevelWithGravity when behavior subclass is changed.
- Target profile can now use Min/Max Air Density
- Ability to target specific player ids in chat broadcasts added (CptArthur)
- Store Block profiles can be added to store blocks via behavior trigger/actions.
- Reset Static Encounter action for behaviors (CptArthur)
- Save Player Identity (Local and Sandbox) for behavior actions (CptArthur)
- Global Event System early implementation (CptArthur)
- Fixed some bugs with Trigger conditions and booleans/counters
- Trigger condition can check player reputation (CptArthur)
- Player filter profile added for use with Triggers (CptArthur)
- Commands to mass enable/disable all spawntypes
- Better warning system when using incompatible game settings.

There's probably other stuff I'm forgetting as well, and there's going to be a lot that needs to go into documentation for this.

更新于:2023 年 4 月 2 日 上午 10:31

- Added WeaponCore integration code for initial upcoming tests
- Reworked mod communication between WC API

更新于:2023 年 3 月 27 日 上午 10:16

- Combat phase notifications off by default when starting a new world
- Preparations for larger update when SE 1.202 drops
- Removed all references to Flat Earthlike

更新于:2023 年 2 月 15 日 下午 8:48

2.68.4
- Added some minor supports in preparation for the 1.202 SE beta
- Added Mission Screen alert when MES cannot start due to SyncDistance settings
- I'm sure there were other things I'm forgetting. It's been a while.

更新于:2022 年 10 月 23 日 上午 11:57

2.68.3
- Ok I know I said MES was in a feature freeze for a while, but I had a few fixes I really needed to add. So the mod is going back into the freezer now, beside the frozen broccoli.
- Added potential fix for Configs not following newly Save As sessions
- Added fix for Drone Encounters spawning positions not working properly.

更新于:2022 年 9 月 18 日 下午 1:15

2.68.2
- Updated WaterMod API (Jakaria, if you break it again, I will aim the Salmon Cannon in your general vicinity :P )

更新于:2022 年 9 月 18 日 上午 11:24

2.68.1
- Combat Phase System now fully activated
- Added option in Grids Config for Randomized Weapons to Start at Max Range
- Minor bug fixes.

更新于:2022 年 9 月 12 日 下午 2:34

2.68.0

- Pre-release of Combat Phase system
- Minor bug fixes and improvements, blah blah blah.
- Should I do unhinged rants in my patch notes? I hear that's a thing.
- On second thought, I like not being banned :)

更新于:2022 年 8 月 22 日 下午 3:06

2.67.0
- Added generic trigger profiles for behaviors to use with No Target Retreat
- Added option to Config-Grids to have ships stop thrust/gyro when their AI is compromised (Default On)
- Added option to SpawnConditions to use Prefab selection tags in parent spawngroup
- Added Mod ID data to NpcData printouts

更新于:2022 年 7 月 30 日 下午 3:36

2.66.5

- Fixed NRE in PlayerEntity Character Check