Space Engineers
Modular Encounters Systems
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Обновление: 19 юни 2022 в 8:35

2.1.63
- Vulture behavior subclass
- Fixed issue with RC block and Inhibitors
- Fixed potential issue with thrust and gyro profiles not calculating at behavior init
- Added initial health and weapon counts to behaviors (Conditions can use)
- Added autopilot profile options for Vulture
- Fixed some issues with Conditions and Any True Boolean variables (local and global)
- Additional logging for unowned NPC spawns

Обновление: 9 юни 2022 в 7:25

hotfix for previous update

Обновление: 8 юни 2022 в 20:22

2.1.62
- Various Fixes

Обновление: 5 юни 2022 в 21:09

2.1.61
- Added possible fix for NRE in Personnel/Energy Inhibitor logic
- Added API Options to Enable/Disable SpawnGroups

Обновление: 4 юни 2022 в 16:13

2.1.60
- Added Additional Info To GESAP
- Minor Fixes and Prep for Imber, Incon, Parallax mods.

Обновление: 29 май 2022 в 16:57

2.1.59
- Various Fixes and Improvements

Обновление: 23 май 2022 в 18:36

2.1.58
- Fix for crash on space cargo ships

Обновление: 23 май 2022 в 17:15

2.1.57
- Planetary Lanes Support
- Command Delay Option
- Began refactor of Target Profile (under the hood)
- GPS created from Action can use Antenna and Grid Names (submitted by DanOverEngineered)
- Player Nearby Trigger can use custom faction (submitted by CptArthur)

Обновление: 15 май 2022 в 19:41

2.1.56
- Added fix for NPC ownership not being recognised in some cases for behaviors.

Обновление: 15 май 2022 в 18:43

2.1.55
- Additional Debugging for Ownership Issues
- Added Subgrid Thruster Control for NPCs