Space Engineers

Space Engineers

Modular Encounters Systems
Exibindo entradas 51–60 de 313
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Atualização: 1/jan./2024 às 11:06

2.70.5
- Minor additions to MES Events

CptArthur

Atualização: 30/dez./2023 às 9:41

reverting to 2.70.4
-CptArthur

Atualização: 30/dez./2023 às 9:34

OMG. It is apparently possible to update mods as contributor. Using SEWorkshopTool
-CptArthur

Atualização: 2/nov./2023 às 7:41

2.70.4
- Removed system that disables MES when SyncDistance is too low and Selective Physics Updates is enabled.
- This is because of recent changes to how SyncDistance is handled on consoles (ie, locked to a low value)
- That anniversary update really did a number...
- Making me 'do stuff'
- I don't want to 'do stuff' right now
- But here I am..

Atualização: 26/out./2023 às 18:42

2.70.3
- Fixed compile issues caused by Keen celebrating so hard it broke my scripts.
- Has anyone seen my eggnog?

Atualização: 30/set./2023 às 23:39

2.70.2
- Added some fixes to randomized weapons starting at max targeting range, because apparently some folks found it "inconvenient" having their starter bases glassed from orbit by a massive super laser attached to a 150 block ship. Who knew, eh?!

Atualização: 25/set./2023 às 21:55

2.70.1
- Added potential fix for CTG caused by cleanup system.
- I went for a walk today. My back has assured me this was a serious mistake.

Atualização: 24/set./2023 às 11:30

2.70.0
- Fixed changed entity flag for Stealth Mod
- Added potential fix for exception in TriggerSystem
- Added SearchLights to default weapon randomization blacklist (fixes searchlights being used with weaponcore)
- Added potential fix for Index out of range exception in GridEntity
- Added potential fix for race condition when weapon ranges are set to max via trigger early.
- Added user-suggested potential fix for NPC Defense Shields not being added in some cases
- Added SpawnCondition for checking specific blocks exist in the spawn radius (CptArthur)
- Adjusted NPC Cleanup rules to help avoid cleaning player owned grids if attached to an NPC that is being removed.
- Added additional logging to NPC Cleanup to detect any potential future issues with this.
- That's it. There's no more patch notes.
- Go home.
- Why are you still here?
- .......
- ......
- Would you like some tea?
- Too bad, I only have coffee. Go find your boiled leaf juice somewhere else!

Atualização: 27/ago./2023 às 15:47

2.69.26
- Added potential fix for CTD when behavior compromise trigger activates and setting sandbox bool/counter is used.

Atualização: 27/ago./2023 às 14:25

2.69.25
- API Additions for directly accessing the SpawnRequest system and getting SpawnGroups by type.