Company of Heroes 2
Towns of Carnage 2.0 Final
Показані результати 1–10 із 17
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Оновлено: 25 черв. 2019 о 19:14

Fire stations and a barracks added. A rail wall remainder removed. Some cosmetic adjustments

Оновлено: 11 черв. 2019 о 2:31

AT guns removed from the map
Factional weapons removed from the map, some relocated to weapon caches at higher value points.

Оновлено: 26 трав. 2019 о 1:41

Reworked base weapons, a Zis included in the Soviet weapon loadout. Bren guns added to the British, apologies for their lack previously, they are not in the British roster in the world builder but are located elsewhere. German flak for team 2 swapped out for Bofors.

Hedges and bushes rearranged somewhat to both open up play and provide a little cover in open areas.

At some point soon I will do a 'Lite' version of this map (per the 'Battle for Iraq:Mosul' map) without the weapon loadouts or the AA emplacements, which should work for the Spearhead mod that has issues with on map weapons.

Оновлено: 21 квіт. 2019 о 22:21

Town and Environmental Planners have gotten together and reworked the greenery (largely hedgerows rearranged to aid the flow of play) and the local boundaries (emphasising the importance of some areas over others).

Оновлено: 15 груд. 2018 о 21:09

Have taken crews away from weapons, static AA and base artillery. This is an attempt to keep the intent of the map with starting weapons available (once crewed) and allow the Spearhead mod to work, since spearhead coding seems to not permit vanilla game populated units.

Team 2 base lost the mortar emplacements for 152s, wicked range those guns.

Another change is that the static AA is German flak because the bofors appears to reform its crew even when an empty bofors is placed... once the map is opened again the weapon is crewed, quite freaky really.

Оновлено: 14 груд. 2018 о 19:45

The stormy night has passed.

Оновлено: 24 жовт. 2018 о 21:01

All capture points reworked. Munition and Fuel points have been reduced to 2 of each. Victory points are relocated. 1 capture point in the southwest town has been relocated to the nearby vineyard.

Territories are also reworked in consideration of what should be part of, controlled by or cut off by a territory

Since there are so many capture points that are needed for this map the reduction of fuel and particularly munition points is to try and limit the chance of a match devolving into an artillery duel.

Оновлено: 20 жовт. 2018 о 1:29

This latest version has expanded upon the top fuel point markedly.

There is also a chance of lightning during the night battle

Оновлено: 18 жовт. 2018 о 21:22

Weapons for each team redone

Оновлено: 18 жовт. 2018 о 18:06