Company of Heroes 2

Company of Heroes 2

Towns of Carnage 2.0 Final
17개 중 1~10개 표시 중
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업데이트: 2019년 6월 25일 오후 7시 14분

Fire stations and a barracks added. A rail wall remainder removed. Some cosmetic adjustments

업데이트: 2019년 6월 11일 오전 2시 31분

AT guns removed from the map
Factional weapons removed from the map, some relocated to weapon caches at higher value points.

업데이트: 2019년 5월 26일 오전 1시 41분

Reworked base weapons, a Zis included in the Soviet weapon loadout. Bren guns added to the British, apologies for their lack previously, they are not in the British roster in the world builder but are located elsewhere. German flak for team 2 swapped out for Bofors.

Hedges and bushes rearranged somewhat to both open up play and provide a little cover in open areas.

At some point soon I will do a 'Lite' version of this map (per the 'Battle for Iraq:Mosul' map) without the weapon loadouts or the AA emplacements, which should work for the Spearhead mod that has issues with on map weapons.

업데이트: 2019년 4월 21일 오후 10시 21분

Town and Environmental Planners have gotten together and reworked the greenery (largely hedgerows rearranged to aid the flow of play) and the local boundaries (emphasising the importance of some areas over others).

업데이트: 2018년 12월 15일 오후 9시 09분

Have taken crews away from weapons, static AA and base artillery. This is an attempt to keep the intent of the map with starting weapons available (once crewed) and allow the Spearhead mod to work, since spearhead coding seems to not permit vanilla game populated units.

Team 2 base lost the mortar emplacements for 152s, wicked range those guns.

Another change is that the static AA is German flak because the bofors appears to reform its crew even when an empty bofors is placed... once the map is opened again the weapon is crewed, quite freaky really.

업데이트: 2018년 12월 14일 오후 7시 45분

The stormy night has passed.

업데이트: 2018년 10월 24일 오후 9시 01분

All capture points reworked. Munition and Fuel points have been reduced to 2 of each. Victory points are relocated. 1 capture point in the southwest town has been relocated to the nearby vineyard.

Territories are also reworked in consideration of what should be part of, controlled by or cut off by a territory

Since there are so many capture points that are needed for this map the reduction of fuel and particularly munition points is to try and limit the chance of a match devolving into an artillery duel.

업데이트: 2018년 10월 20일 오전 1시 29분

This latest version has expanded upon the top fuel point markedly.

There is also a chance of lightning during the night battle

업데이트: 2018년 10월 18일 오후 9시 22분

Weapons for each team redone

업데이트: 2018년 10월 18일 오후 6시 06분