Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
94개 중 1~10개 표시 중
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업데이트: 2020년 12월 15일 오후 2시 28분

Changes (v1.2.10.0)
  • Fix for mimicking getting stuck for non-self target skills (sorry this took so long to fix!).
  • Quake Slam should now be able to launch any item that can be picked up, instead of just items with the "BARRELS" tag.

업데이트: 2020년 5월 13일 오후 6시 12분

Changes (v1.2.9.0)
  • Implemented a workaround to make summons not teleport with you when using Flank & Swap (and Timely Retreat).
  • Quake Slam will now launch items that can be picked up. Enjoy the chaos!
    [gfycat.com]
  • Tweaked Quake Slam's gravity speed slightly.

업데이트: 2020년 5월 12일 오전 11시 42분

Changes (v1.2.8.0)
  • Fixed the decoy's taunt not being from the decoy, causing enemies to attack the mime if visible.
  • Facing is now re-applied if a mime deals an attack of opportunity.

업데이트: 2020년 5월 12일 오전 7시 36분

Changes (v1.2.7.0)
  • Made Silencing Stare's bonus work with Divinity Unleashed's version of Crippled.
  • Nerfed Force Evolution's AP Cost reduction to bonus starting/recovery AP instead.
  • Decoy Fixes/Tweaks:
    • Preserved the Decoy's incapacitated status if Divinity Unleashed is active (make sure Mimicry is below DU). This will prevent it from casting skills, since it should be frozen in place.
    • Fixed the Decoy's status missing a name (it was displaying the potion name).
    • Existing decoys are now destroyed upon loading a save (temporary characters have issues when loading saves).
    • Decoys now apply Taunted immediately when summoned outside of combat.

업데이트: 2020년 5월 9일 오후 12시 54분

Changes (v1.2.5.0)
  • Added the mime follower's mask to existing saves that were unable to get one previously.
  • Fixed Timely Retreat not working in combat.
  • If the musix box shatters, the mime follower can now still be resurrected unless you rip the mask away from him for a final time.

업데이트: 2020년 5월 8일 오후 9시 39분

Changes
  • Removed some old debug skills.

업데이트: 2020년 5월 8일 오후 9시 23분

Changes (v1.2.4.0) (Part 2)
  • Added a fix for the Mime Follower's ghost disappearing upon loading a save (seems it was still there, but something about it being a temporary character makes it not visible / interactible).

업데이트: 2020년 5월 8일 오후 9시 11분

Changes (v1.2.4.0)
  • Fix for the Mime Follower's mime mask not transferring to the player.
  • Fix for passive mime statuses sometimes sticking despite a mask being transferred away.

업데이트: 2020년 5월 5일 오후 3시 43분

Changes (v1.2.3.0)
  • Fixed a typo in the Mime Follower script which may have prevented him from getting the Brawler Stance initially (it may have prevented the script from working too).
  • Added language files for all languages (currently they're all in english only, but this will make the mod work in other languages).
  • Made sure the music box spawns on Old Man Lothar in existing saves where Mimicry wasn't active.

업데이트: 2020년 4월 24일 오후 5시 07분

Changes (v1.2.2.0)
  • Reworked Set Facing related scripts. When mimes return to their saved facing direction, it now happens immediately, avoiding turning potentially being interrupted by damage.
  • Cleaned up brawler code, added extender support for detecting unarmed weapons.
  • [Extender] Weapon mimicking is now skipped if the mimicked skill does not use weapon damage or require a weapon.
  • [Extender] Mimicked weapons should now preserve their original damage type when cloned (i.e. if it has Poison bonus damage, the mimicked weapon shouldn't be 100% poison now).

This update mainly revolves around adding new script extender features to rework/tweak only vanilla workarounds. If you don't have the script extender yet, I recommend getting it as it speeds up mod loading and enables achievements, as well as allows mods to just work better due to gaining capabilities not available with regular scripting.

Here's a guide on installing the script extender:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2031669903