Besiege
SpecialEffects
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更新:2019年1月5日 @ 15時03分

Added choice for how the SpotLight Block is seen during simulation:
-normal: as it was before, visible with its mesh and the lens in front of it
-hidden: not visible, no mass, no collider (same as what the "collider" toggle did)
-sphere: block replaced by a sphere with a bright color so it looks like it emits light.

Changed Pattern Mode transitions, I made them smooth (before, if you set "numbers affect" the brightness/ angle/ colors would go straight to the next one, now it is gradual).

更新:2019年1月4日 @ 20時13分

Added choice for shaders on the GlassBlock (3 shaders to choose from).
Added Rainbow mode to GlassBlock. This changes the color of the block over time, you can also adjust the speed of this change.
Changed the SpotLight's lens to use a different shader, now it looks more like the lens emits light.

更新:2019年1月2日 @ 11時50分

Added "random" setting to Color, Size, and Rotation for the Particle Emitter block, which makes things random between the start and end values you set.
Fixed the gradient being weird on the color setting.

更新:2019年1月1日 @ 15時52分

Upgraded the Particle Emmiter block, it now has a lot more things that you can tweak.

更新:2018年12月18日 @ 13時36分

更新:2018年12月18日 @ 13時11分

Added:
-Particle Emitter block. You can guess what it does.
-Poorly implemented spotlight level entity (It uses the modded event I added)
-Modded Event called (Spotlight) which can be used to add the spotlight functionality to any level entity (it is not working particularly well at this time)

更新:2018年10月28日 @ 15時32分

Fixed Colliders on glass block not deactivating right away on simulation start.

更新:2018年10月26日 @ 20時17分

Added new shapes to the glass block.
Also added the pattern mode (of the spot light) to the glass block.

更新:2018年9月26日 @ 15時45分

Added toggle functions to Glass Block.
"Fixed" multiplayer "issues" with the spotlight's effects not being in sync or the spotlight not showing up. This results in all players always running the spotlight code. This is not efficient, but it won't matter for contraptions with few of these.

更新:2018年9月20日 @ 19時59分