Divinity: Original Sin 2

Divinity: Original Sin 2

Necromancy Rebalanced 2.0 - Definitive Edition
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更新于:2018 年 11 月 17 日 上午 6:15

2.1.1 Release

- Lowered the damage of the Skeleton Archers by 50%

- Removed several skills from their skillset, they can only use Ricochet, Barrage and Tactical Retreat now.

更新于:2018 年 10 月 11 日 下午 3:28

2.1.0 Release

- All mass summoning skills now require you to be in combat to be cast, this was because it was possible to precast them before battle and immediately after entering it.

- Toned down damage (-30%) of Zombies for overperforming in the early game, they will still offer massive support in disrupting enemy movement but will require a bit of an investment in Summoning to deal high damage.

更新于:2018 年 10 月 9 日 下午 3:27

2.0.2 Release

- Added new skills to Bone Crawler's skillset (Corrosive Touch, Rupture Tendons)

- Bone Crawler can now backstab

- Added Battle Stomp to Bone Crusher's skillset

- Slightly increased damage output of Bone Crusher and Grave Wardens

- Fixed incorrect appearance of Grave Warden and Casper weapons

更新于:2018 年 10 月 9 日 下午 2:15

更新于:2018 年 10 月 9 日 下午 2:12

更新于:2018 年 10 月 6 日 下午 5:13

2.0.1 Release

-Corrected Infect description to match its current effects.

-Corrected Silencing Stare description, now it displays damage dealt.

更新于:2018 年 10 月 6 日 上午 8:13

MAJOR UPDATE 2.0 RELEASE

-Added 9 new skills with custom made Icons, check the video and the mod description for more details.

-Mosquito swarm damage was normalised, cooldown was increased to 3 turns from 2 and AoE radius was reduced to 1m.

-Massively increased the offensive stats of the Necromancy Totems, resulting in much higher damage output.

-Added a new targeting effect for Mosquito Swarm, Infect and Bloodshift.

-Fixed Grasp of the Starved sfx incorrectly starting too early in vanilla.

更新于:2018 年 9 月 11 日 下午 5:34

Fixed Blood Storm not displaying damage in the tooltip.

Mosquito Swarm damage was increased to 10% from 5%.

Infect no longer applies Slowed for 1 turn.

Bone Widow now has magic armor and 200% poison resistance (had 100% in vanilla)


I removed the slow status from Infect because It was very rare to get any use out of that and it generally does not synergize well with physical damage.

更新于:2018 年 9 月 8 日 上午 4:14

Infect and Mosquito Swarm targeting should now behave correctly.

更新于:2018 年 9 月 8 日 上午 3:14