Stellaris

Stellaris

Ancient Cache of Technologies: Override
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Uppdatering: 2 jun @ 12:32

- Fixes Hyperdrive 3 upgrading to Delta Drive instead of normal Jump Drive first.

Uppdatering: 1 jun @ 18:04

ACOT has been updated to 4.0

======= Override Specific Changes =======

- Elder Voidspawn has been tweaked to be somewhere in the Level 4 Leviathan Category, making it about the level of Override's Dimensional Horror.

- Elder Voidspawn's damage immunity has been greatly reduced from 1900% in vanilla to 90%

- Ascended Behemoths (Stage 4) now has a new look, and has completely unique components and have much better stats. (It will still likely lose 1v1 to Elder Voidspawn)

- Ascended Behemoth eats planets much faster.

- Machine and Hive empires now have different looking sentinel posts (Machine gets a new building that provides similar functions.)

- Automated Buildings now have unique icons and no longer shared one with Robot Assembly Buildings.

- Renames Flak Weapons to Kinetic Point Defenses (And no more "Artillery" on your flaks lol)

Uppdatering: 24 nov, 2024 @ 22:42

- Gives Voidworms different textures, component icons and proper bio-like weapon projectiles.

- Adds redraws of core components for space faunas to reflect vanilla changes in Override.

Uppdatering: 21 nov, 2024 @ 23:39

- Updates...something. I seriously have no idea what I changed XD, only that I did because it's preventing my friend from joining my game.

Uppdatering: 19 nov, 2024 @ 22:18

- Fixes Great Khan not having a unique fleet from Override.

- Fixes missing EDI-style ship from the Chosen stuffs.

Uppdatering: 13 nov, 2024 @ 11:38

- Fixes crashing issues caused by Scourge Titan Weapon due to missing particle effects.

Uppdatering: 12 nov, 2024 @ 9:17

- Adds unique component icon arts for almost every existing vanilla Fauna mutations that previously had duplicated arts.

Uppdatering: 2 nov, 2024 @ 2:09

3.14 Changes

Uppdatering: 12 sep, 2024 @ 22:33

Updates mod to 3.13.

Uppdatering: 13 aug, 2024 @ 4:38

- Nerfs Wraiths a bit more by reducing their hull regen to 500 (from 1000) and reduces their penetration resistance from 100% to 25% (Yeah I goofed here lulz)

- Snails