Sid Meier's Civilization VI

Sid Meier's Civilization VI

Notification Log
Wyświetlanie 1-10 z 16 pozycji
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Aktualizacja: 1 maja 2021 o godz. 5:17

Now compatible with official April 2021 Update.

Aktualizacja: 29 grudnia 2020 o godz. 10:20

Fixed script error caused by a missing reference to a new file added in a recent base game update.

Aktualizacja: 6 kwietnia 2019 o godz. 3:56

Fixed issue with defaults set in sql config file not working correctly.

Aktualizacja: 27 marca 2019 o godz. 16:11

Added SubscriptionID tag to enable extra features in Enhanced Mod Manager

Aktualizacja: 23 marca 2019 o godz. 5:28

Redesigned the Preference Menu to use sliders instead of buttons.

Added an option to specify the maximum size the log is allowed to grow in auto mode.

You can now set the default starting values for log size, max size and empty log on next turn in the Defaults.sql file in the mod directory.

Aktualizacja: 10 marca 2019 o godz. 4:20

Added a clear log option by right clicking the number of new entries this turn icon.

Aktualizacja: 27 lutego 2019 o godz. 12:27

Added Japanese translation courtesy of J4A.

Aktualizacja: 24 lutego 2019 o godz. 15:00

Version 2 - Rework:

- Now compatible with Gathering Storm.
- Combat and Gossip log rebranded as Notification Log
- Logs have been merged into one.
- New log is scalable to user preference.
- Auto scale mode adjusts to number of new entries.
- Better design and formatting.
- Integrates well with Simplified Gossip and Simplified Combat Reports.
- New preferences menu to change settings.

Aktualizacja: 28 grudnia 2018 o godz. 5:47

Updated mod info to better fit with changes in Enhanced Mod Manager.

Aktualizacja: 8 sierpnia 2018 o godz. 13:44

Added option in world tracker drop down selector to enable log persist mode.

(Note: This is defaulted to off on game load. Change the default value to true for m_persistGossipLog and m_persistCombatLog respectively in WorldTracker.lua if to make this the default mode.)

In this mode the log is not cleared between turns, it will store up to the last 50 entries. The turn number that the entries occured on is also marked.

(Note: The 50 entry limit can be modified by manually changed the value of m_maxLogEntries in WorldTracker.lua. Game stability not guaranteed if increased!)