Age of Empires II (2013)

Age of Empires II (2013)

Middle Earth - The War of the Ring
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Uppdatering: 7 aug, 2015 @ 23:36

Uppdatering: 7 aug, 2015 @ 23:04

Uppdatering: 18 jun, 2015 @ 5:13

Uppdatering: 4 sep, 2013 @ 1:32

Version 1,4
Picking up The One Ring now reaserches spies for the player to do so
The Dwarves now start with a university like the other players do

Uppdatering: 13 aug, 2013 @ 5:25

Version 1,3,1
Number of gaia wolves in the north reduced
Other various minor changes and fixes

Uppdatering: 19 maj, 2013 @ 14:35

Version 1,2
-The Dwarves are now the Vikings
-Gondor now has additional stables in Rohan as well as a second castle (Helms Deep)
-Gonder castles are now Spanish castles
-Angmar renamed Goblins of the North
-The Goblins have additional barracks and units
-Mordor and Harad have additional scouts

Uppdatering: 16 maj, 2013 @ 6:10

Version 1,1
-Civilization changes: Mordor is now the Aztecs, Isengard is now the Celts, Eriador is now the Franks, Angmar is now the Goths
-Camels are disabled for all civilizations except Harad/Umbar
-Changes for Mordor: Dol Guldur now has a barracks, Mount Doom has been added as the Aztec Wonder, The strength of the Nazgul has been reduced.
-Changes for Isengard: the Spanish monument has been added for Orothanc, and consequently the buildings in the base have been moved slightly.
-Changes for Eriador: The monument in the gray havens has been removed, houses were added
-Changes for Angmar: Additional longboats have been added, because they can’t be replaced when playing as the Goths
-Changes for Harad/Umbar: Mamulkes have been added, normal camels have been removed (as they can be created at any time).
-Human Rings of power have been slightly renamed for clarity
-Welcome triggers added
-Collecting 5 Rings now triggers a message to all players.
-Triggers have been named for clarity
-Starting resources have been doubled

Uppdatering: 10 maj, 2013 @ 12:20

Uppdatering: 10 maj, 2013 @ 11:07