Age of Empires II (2013)

Age of Empires II (2013)

Middle Earth - The War of the Ring
1-9 van 9 items weergegeven
Update: 7 aug 2015 om 23:36

Update: 7 aug 2015 om 23:04

Update: 18 jun 2015 om 5:13

Update: 4 sep 2013 om 1:32

Version 1,4
Picking up The One Ring now reaserches spies for the player to do so
The Dwarves now start with a university like the other players do

Update: 13 aug 2013 om 5:25

Version 1,3,1
Number of gaia wolves in the north reduced
Other various minor changes and fixes

Update: 19 mei 2013 om 14:35

Version 1,2
-The Dwarves are now the Vikings
-Gondor now has additional stables in Rohan as well as a second castle (Helms Deep)
-Gonder castles are now Spanish castles
-Angmar renamed Goblins of the North
-The Goblins have additional barracks and units
-Mordor and Harad have additional scouts

Update: 16 mei 2013 om 6:10

Version 1,1
-Civilization changes: Mordor is now the Aztecs, Isengard is now the Celts, Eriador is now the Franks, Angmar is now the Goths
-Camels are disabled for all civilizations except Harad/Umbar
-Changes for Mordor: Dol Guldur now has a barracks, Mount Doom has been added as the Aztec Wonder, The strength of the Nazgul has been reduced.
-Changes for Isengard: the Spanish monument has been added for Orothanc, and consequently the buildings in the base have been moved slightly.
-Changes for Eriador: The monument in the gray havens has been removed, houses were added
-Changes for Angmar: Additional longboats have been added, because they can’t be replaced when playing as the Goths
-Changes for Harad/Umbar: Mamulkes have been added, normal camels have been removed (as they can be created at any time).
-Human Rings of power have been slightly renamed for clarity
-Welcome triggers added
-Collecting 5 Rings now triggers a message to all players.
-Triggers have been named for clarity
-Starting resources have been doubled

Update: 10 mei 2013 om 12:20

Update: 10 mei 2013 om 11:07