Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Vanilla: Beastmen)
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Update: 4 mei 2019 om 2:42

- Updated to the current patch

Update: 21 mrt 2019 om 13:32

Changelog:
- Arkhan now has his new chariot model
- fixed some issues with Gaean Vale not being able to build all of the new buildings
- fixed the issue with the fell bats not gaining any kind of poison effect from Arkhan's skill. Also applied said effect to Dire Wolves as well
- The Black Tower of Arkhan now offers + 10 magic resist factionwide, WoM + 30 factionwide and VC + 5 factionwide

Update: 2 mrt 2019 om 11:16

- Fixed charge defence for Grave Guard
- Black Coach unity capacity fixed

Update: 24 feb 2019 om 6:14

Update: 24 feb 2019 om 5:36

Update: 24 feb 2019 om 4:10

Update: 24 feb 2019 om 2:14

- Fixed Crypt Horror Capacity issue
- Text now added to minor garrison tier to display they add walls
- Armour piercing adding for Grave Guard and Anti Infantry
- Mourngul size reduction
- Public order building chain now named correctly
- major walls should now hopefully appear in major settlements once more (hopefully)

Update: 21 feb 2019 om 15:22

Update: 16 nov 2018 om 5:28

New update that tweaks the vampiric corruption from the Burial Mound. From Tier III it'll now spread said corruption to adjacent provinces. I've also reduced some of the stats on the Zombies, as I feel that the Crypt Ghouls kind of become obsolete and that's not the intention.

I've also changed how unit capactiy works for the Grave Guard and Vargheists, and you'll now only get extra capactiy from the Burial Mound chain. Hopefully this'll make it feel like the vampire units supplement the Tomg King roster and not completely replace them.

Update: 10 nov 2018 om 9:40

Updated for Vampire Coast.