Stellaris

Stellaris

Ancient Cache of Technologies
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更新于:2023 年 5 月 23 日 上午 10:51

- Tweaks Collateral Damage by armies to not affect pops as much.

- Fixes Herculean not being buildable.

更新于:2023 年 5 月 21 日 上午 12:07

========== Major 3.8 Update ==========

Another interesting update for an interesting DLC. This one is not as expansive as the 3.7, but still a lot of things get added.


---- Components ----

- Mentats and Hive Coords are now a uniquely-equipped aux instead.

- Navy Commissars, Ship Priests and Engineers are now also a uniquely-equipped aux.

- Delta+ Torpedoes have their range increased to 60.

- Two new psionic components have been added, all from a new Psionic Barrier tech.

---- Fallen Empire ----

- Fallen Empires have much stronger outlying planets with proper development, they are also all Gaia worlds now.

- Fallen Empire planets now have maximum fortification modifiers.

- Four defense outposts are added into every Fallen Empire planet's orbits.

- Fallen Machine Empire now have a much better Ringworld at Alpha Core, with all sections still in good conditions. All other outlying systems are still ruined, however.

---- Precursor ----

- Two new types of strike crafts have been that are exclusively only usable by Precursor Ships, Attackers and Lancers. They are a lot more durable, and powerful than normal H slots, but are also a lot more expensive.

- PACs and Herculeans get a variation with more number of units per H slot.

---- Phanon ----

- Phi Tech is now a fully fledged tier with all components requiring respective techs rather than them all being lumped over the three techs.

- More Phanon Army and with one new tech.

- Adds repeatable techs to acquire more Phanon Armies

- Phanon Armies have a finite amount, which can be reinforced through repeatable techs.

---- Art ----

- Some tech icons have been replaced with new ones that no longer rely on borrowed assets. Thank the science of AI Art!

---- Bug Fixes ----

- Some bugs probably get that I cannot remember.

- Fixes SOPHIA not being able to eat pineapple pizzas.

更新于:2023 年 5 月 17 日 下午 11:26

- Fixes an army bug issue (not related to the vanilla PDX one)

更新于:2023 年 5 月 17 日 下午 1:59

- Updated to 3.8

- Patch notes will come later when I am no longer a Panada.

- Is there a reason to collect our enemy's junk? Yes, silly.

- I played the game Crash and I really like it, but now the duty is fulfilled.

- Captain Doomid, get your nostrils out of the sand.

- This sacred game is no joke, oh my god.

更新于:2023 年 4 月 26 日 下午 6:26

更新于:2023 年 4 月 25 日 上午 10:07

- Fixes the issue where using Resonant Cascade cause crashes if it happens on Habitats or Ringworlds. They will simply turn into Void Abyss now.

- Fixes some other stuffs.

- Adds Cybernetic Armies for Cyber Ascension.

- Icons for Synth and Phanon Armies have been updated.

- Death Ball! Death Ball! Useless! Death Ball! Useless! Useless! Death Ball!

更新于:2023 年 4 月 13 日 下午 5:48

- Fixes Emissary not being able to remove planets.

更新于:2023 年 4 月 10 日 上午 7:18

更新于:2023 年 4 月 10 日 上午 2:32

- Menacing Ships can no longer use ACOT reactors, the Panada does not promote the use of primitive space rocks.

- The Chain Effect of Resonant Cascade now has random delay beetn 60-180 days for each system so they don't all happen at once and likely crash the game.

更新于:2023 年 4 月 7 日 上午 2:55

- Fixes bugs where FE Outposts/Citadels could be downgraded into nothingness.

- Some other minor bug fixes.