Natural Selection 2

Natural Selection 2

ls_hellevator v14b
Mostrando 11-20 de 39 aportaciones
< 1  2  3  4 >
Actualización: 7 ENE 2016 a las 5:43 p. m.

Actualización: 7 ENE 2016 a las 5:41 p. m.

Actualización: 7 ENE 2016 a las 11:21 a. m.

v12

- Added flickering lights in the alien elevator sections
- Added more cover at the door entrances
- Added power cables and sockets on the floor
- Added wall doodads
- Changed the alien base protector DPS from 10/s to 50/s
- Tweaked the lighting to have more shadow effects

Actualización: 7 ENE 2016 a las 9:22 a. m.

v11

- Added "No Entry" warning signs to the alien base and grouped them in the NonCollisionGeometry group
- Added geometry underneath the doors at alien start (hole in map fix)
- Changed the alien base protector DPS from 2/s to 10/s
- Reduced the number of alien base protector entities from two to one entity

Actualización: 6 ENE 2016 a las 6:48 a. m.

v10

- Added ls_base_protector (team based death_trigger) to the alien Hive area
- Added ladders in the alien area
- Added the map overview from "Leonardo mod"
- Fixed the decal on the evevator, no more z-fighting
- Fixed the Last Stand entities to be compatible with the new Last Stand version
- Fixed sound entities on vents (start on)

Actualización: 5 ENE 2016 a las 1:40 p. m.

v9

- Added decals around the elevator
- Added decals, some messy stuff around the EXO
- Fixed the misaligned textures on the elevator entrances
- Fixed texture on ceiling in marine area above EXO

Actualización: 5 ENE 2016 a las 11:35 a. m.

Accidentally removed all entities from layer, which is now fixed once more. Also added a commander camera for spectator mode

Actualización: 5 ENE 2016 a las 11:15 a. m.

NOW REALLY FIXED OcclusionGeometry...


was in... layer... not group...

Actualización: 5 ENE 2016 a las 11:01 a. m.

FIXED the OcclusionGeometry (actually not fixed :D )

Actualización: 5 ENE 2016 a las 10:55 a. m.

Broke the OcclusionGeometry...