Starbound

Starbound

Project Redemption
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更新于:2020 年 11 月 16 日 下午 3:31

更新于:2020 年 11 月 11 日 下午 2:48

Post-revamp update:
+added partial knockback resist to protector's breastplace
+made it so both halogen and xenon packs apply radiation immunity
+added USCM tower microdungeon variant, and finally fixed them
+perfectly generic items now require solarium stars to purchase from treasured trophies for the sake of balance
+the elemental crossbow it sells now requires some durasteel for the same reason
+added Impervium ore
+added Impervium ore sample object (found within geodes like the vanilla ore samples)
+some minor object description changes, mostly for the racial flags
+Impervium armor now applies lava, fire, and poison immunity as well as knockback resist

*rebalanced protector's armor tech and protector's handgun
*changed how the recipes for protector's armor are obtained, a quest popup should show once both the protector's broadsword and handgun have been repaired, makes things more immersive
*gave the ancient knife a hardlight blade
*shadow guards no longer will be found patrolling by their peaceful counterparts, they will now be summoned in when regular shadows are attacked, beware the vengeance of the shadows
*completely changed how Impervium is obtained now, it's no longer an alloy but rather a naturally forming metal ore found only from large meteors. the large meteor weather can be found on both volcanic and magma worlds, all Impervium sprites have also received some pallet tweak too, should be cheaper to craft stuff with too.
*tweaked the USCM broadcast codex slighty

-removed Terrene Guard dialogue from human guards, was strange seeing Shellguard mercs talking about being part of the Terrene Guard
-removed custom desc for USCM remnant ship, it's been moved to the new addon patch for redone ship encounters
-removed built in MPI support since it was causing some issues, it's been moved to a seperate mod now

(there are probably some changes/additions I've forgotten about in this update... ah well)

更新于:2020 年 10 月 11 日 下午 3:25

just a small update this time, mostly fixing compat with origins of species and a nerf to the ruin (it's now tier 8). There's also two new codices and a few minor bits and bobs here and there.

the protector's breastplate now has partial knockback resistance thanks to elsenrykker

更新于:2020 年 9 月 7 日 下午 12:58

*tweaked protector's helmet sprite courtesy of omega

更新于:2020 年 9 月 3 日 下午 10:53

*made small tweaks to the USCM remnant ships, most noticeably to the engines

更新于:2020 年 9 月 2 日 下午 3:26

*further decreased the energy usage of the damaged handgun to match energy usage of spinslash

更新于:2020 年 9 月 2 日 下午 2:56

changes:
*renamed the damaged sidearm to damaged handgun for consistency's sake, also halved the amount of energy it uses per shot

更新于:2020 年 8 月 28 日 下午 4:02

*fixed up the window placement of the USCM remnant ship

更新于:2020 年 8 月 28 日 下午 3:16

The revamp update is finally here! And just in time for the end of summer too!

additions:
+buffed the ruin to tier 10
+buffed solus katana mech arm
+added a new page to the Terrene Union Codex

changes:
*completely revamped USCM remnant ship, it should be much less laggy now, and far more in line with established vanilla USCM ship design.
*converted the ancient sword into a dagger, with a custom swipe
*tweaked the thrust power of the rocket thrusters tech, should now act more like the multi jump tech when tapped
*tweaked the damage given from the protector's sphere to make it more viable in combat
*nerfed protector's armor defense back to default.

removals:
-removed expanded starting kit
-removed the tactical assault set
-removed the master manipulator skin
these items were removed because I did not ask permission, even if I gave credits to the people who sprited up those two items, I just couldn't sit with content like that in my mod. rest assured that those are the only things I did not get permissions for.

更新于:2020 年 7 月 7 日 下午 1:02

added an additional snippet to the Terrene Union codex, and added some new lines to Koichi