Garry's Mod

Garry's Mod

Realistic Colonies
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更新于:2022 年 5 月 30 日 下午 3:12

## 2.3.1 ( 31/05/2022 )

### Fixed

- [Plants] Huge plant model are now properly working (sorry)

更新于:2022 年 5 月 29 日 上午 11:03

## 2.3.0 ( 29/05/2022 )

### Changed

- [NPCs/Plants] Minimal size is now 0.2 instead of 0.1
- [NPCs] Non mature NPCs will now fear others npcs groups

### Visual changes

- [Plants] Implemented Model variation
- [Plants] Implemented Skin variation (for models where they are available)
- [Plants] Added variation to plant sizes (have no other effects than model scale)

### Fixed

- [Plants] Small_plants growing animation is now smoother
- [Meat] Fixed an issue related to coloration of some meats causing LUA errors (most likely API changes in GMOD)

更新于:2016 年 6 月 29 日 上午 6:09

V 2.2.1 ( Hotfix 29/06 ) :
- Fixing a bug with rc_printevents, and message displaying
Thanks to "Combine DvL ID:3"

更新于:2016 年 6 月 23 日 上午 5:30

V2.2 (23/06/16) :

Balancing :

_NPCs related :
- Baby now start with half of their max hitpoint
- Baby now start with 25% their hunger.
- Antlion lay less eggs ( in average )
- Headcrab are much less likely to be black headcrabs ( they can't kill their target )
- Headcrab are now a little bit likely to be fast headcrabs

_Plants & Food :
- minors melon hunger buffs
- Plants Grow / die quite faster
- Plants spawn melon more often,
- Plants now have a random +- 10% melon spawning rate
- Smaller size plant are buffed ( spawn melon a bit more often and a little bit bigger )
- Small plants now grow ( and spawn melon relativly to their size )
- Small plants and melons should grow quite more often.
- Plants should spawn melon a bit faster on increased rc_speed
- Watermelon decay way faster ( so that there can't be an area with tons of melon )

FIXES
- Plant should now properly react to rc_speed changes.
- Melon should now properly spawn plants on the ground.
- Small and Medium plant now have a correct growing timer
- Headcrab and Zombies behavior were incorrect when to hungry (not targeting some type of headcrab/zombie)
- Headcrab will now attack zombie when to hungry

change in NPCs behavior :
- Npcs won't be able to lay egg as long as they are > 1/2 max hunger.
- Npcs will now start searching for food when they are a bit more hungry ( from 35% to 40% maxhunger )
- NPCs wont all target the same 'food', which improve the global efficiency of the colonies ( and as well using less time the costy searching for food function )


known issue :
- Human are not fighting back against headcrabs and zombies.

internal changes :
- New function to init food items
rc_api.setFood ( ent , foodType[type : string] )
- New function to properly remove NPCs
rc_api.removeNPC ( ent )

更新于:2016 年 5 月 29 日 上午 3:39

Forgot to remove some unused files

更新于:2016 年 5 月 29 日 上午 3:33

V 2.1 :

GAMEPLAY changes :
- Fixes :
* Npcs are not laying eggs when they are to hungry ( this really allowed colony to survive without having to eat )

FIXES :
- Fixed some misstakes in convar uses related to eggs
- Fixed some terrible misstakes in counting colonies member ( human was sometimes counting headcrab one instead ... )

OTHER :
- Name in spawn tab changed
- Gamemode removed



AND
updated workshop files which seemed not to be up to date ( rebel not handling crowbar )

更新于:2016 年 5 月 29 日 上午 3:22

Same

更新于:2016 年 5 月 29 日 上午 3:20

Broken update ( some file name were not allowed )

更新于:2015 年 6 月 19 日 下午 2:06

V 2.0 :
- SPAWN ICONS ... yeah finally ... ( it took me a long time to make them =( )

Plants :
- Changed some convar related things.
- Small plants spawn small melons, Big plants spawn big melon.
- Melon are spawn at higher places to prevent them geting stuck in the map ( you should not let tree grows in corner, they need a lot of space ! )

NPCS :
- Changed a lot of convar value to balance things
- Added a young state, npcs grow fast then stop ( young ) then grow again.
- NPCS are not eating their own meat, they won't target it, but they still become crazy if not enough food is present ( and very hungry , this does not affect human )
- NPCS can now eat eggs to stay alive
- Zombie drops 1 human and 1 headcrabs meat on death. (non natural death)
-Human now have crowbar !

Note :
Zombie are considered as headcrab, they can eat human meat but not headcrab one.
Zombie eggs are considered as human, they can be eat by other zombies and headcrab but not by human.

Things you will never notice :
- Changed a lot of internal code so the entities' script are much much smaller
- Improved the RC API.

更新于:2013 年 12 月 28 日 上午 3:17

Update !
New stuff

V 2.0 pre release 5 :
(added) Torso zombies.

(fixes) Human death message are not showing as headcrab's ones.
(fixes) Headcrab are now attacking black headcrab when to hungry.

(changes) New addons format, so I can finally upload it to workshop ;).

V 2.0 pre release 4 :
- New trees stuff :
-- Randoming wich tree have to grow up
-- Increased melon spawning zone.
-- Tree limit increased
-- Tree are living older
-- Tree are spawning melon faster
-- Melon and tree are removing if the limit of the next tree is hit.
- Optimisation of food and trees,
- Bug fix related to rc_speed and rc_time (egg, meet, healing of npc)
- Melon now spawn on the ground.
- Npc can't lay egg when they are starving.
- some Balance