Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
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Opdatering: 17. nov. 2018 kl. 20:38

Updates to Iberian faction - eliminated potential of rebel spawns - however, will still be a civil war faction potentially. Attempting to eliminate potential crashes

Slight changes to Egyptian variant colors

Fixed roman general portrait

Adjustments to barbarian land buildings
Slight increase in food production
slight decrease in squalor and public order on some buildings - Barbarian Expansion pack needed.

Opdatering: 12. nov. 2018 kl. 21:37

Opdatering: 3. nov. 2018 kl. 20:31

Fixed Attila Update bug

Opdatering: 1. okt. 2018 kl. 17:19

Removed Numidia and Arverni from playable factions.

Opdatering: 30. sep. 2018 kl. 19:37

v1.03p - September 30th, 2018
Bug fixes to unit cards
New Roman General added from Benjins dynamic generals
Minor stat fixes (celtic dogs etc.)
New celtic unit cards

Opdatering: 25. aug. 2018 kl. 19:15

v1.03o - August 25th, 2018

Continued fixes for Roman portraits - almost all should be good now - exception a few faction leader variants
Some UI fixes
Building effect adjustments for walls - Mediolanum is fixed

Opdatering: 19. aug. 2018 kl. 21:11

Small fix to previous update

Opdatering: 19. aug. 2018 kl. 20:47

v1.03n - August 19th, 2018
- Fixed Roman faction leader portraits not showing up
- New portrait for daughters
- Increased time it takes for buildings to burn - fires last longer now

Opdatering: 18. aug. 2018 kl. 9:04

v1.03m - August 18th, 2018
- Fixed more Roman General portraits
- Merge UI button redone
- Fixed merc pool bug
- All new victory conditions for all factions - no longer requiring turn amounts or year

Opdatering: 17. aug. 2018 kl. 9:02

• Lower taxes edict will now properly lower taxes
• Corruption and discontent effect from Law & Order edict now properly apply
• Instead of flat income/cost, all edicts now modify existing income sources instead. Bread & Games/Sport & Games modify all wealth from culture and entertainment buildings. Exporting food modifies wealth from farms and pastures. Importing food reduces income from all sources slightly
• Updated building effects to some chains for various cultures
• Fix where fishing ports would say "increases food import capacity". Now changed to "export" as intended
• Improved quality of fishing port level 0 and 1 icons and hellenistic garrisons
• NEW: AI Aggression feature activated: the AI will behave more aggressively towards expanding player empires once they reach a certain size. Feature is on trial pending on feedback
• Resource buildings can now only be built once per region
• Other building chains are now limited in terms of how many you can construct in each province (e.g. you can only build one blacksmith)
• 7 updated building icons
• 15 new building icons
• Updated large icons for Philosopher's Stoa chain
• Only Greek/Hellenistic factions can now build the Odeon/Theatron
• All new garrisons for all Eastern and Pontic factions around Anatolia and Caucasus
• Granaries: this building chain now increases food in all regions in provinces that border where it was built. It is a fertility based effect, meaning the granary is ideal for high-fertility regions to serve as "bread-baskets" for their neighbouring provinces
• Great Estates renamed to Latifundia
• Slightly lowered rate of cultural conversion
• All updated Pontic garrisons from the Pontic land buildings
• Updated Pontic recruitment from land buildings
• Added Testudo formation to late Roman units lacking it (Praetorians, Urban cohort etc)
• Increased stamina of Roman legions
• Decreased the density of ships/carts carrying trade goods on the map (after feedback suggesting it hits performance)
• Fix to some Roman General Portraits

NEW feature:
De AI Arbitriis - An extensive AI personality overhaul by Joysong. De AI Arbitriis groups the AI according to culture or subculture and assigns characteristic occupation patterns. Barbarian factions will be more inclined to sack a settlement, and to a lesser degree occupy it. Greek factions prefer to liberate, whereas Hellenistic seek to conquer or establish vassals. Eastern factions to varying degrees vassalize or conquer. Rome almost exclusively conquers territory, often looting it in the process.