STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Absolute Chaos
正在显示第 91 - 100 项,共 180 项条目
< 1 ... 8  9  10  11  12 ... 18 >
更新于:2018 年 12 月 30 日 上午 2:58

Minor Bugfixes:

-Captain Grammel icon fixed
-Bothan Troopers text fixed
-Underworld Bulwark text corrected
-Corsec Escort Frigate Death clone fixed
-Gladiator death clone textures fixed
-Harrower buffed
-SSD Superlasers buffed and cool-down times decreased (Sovereign, Eclipse)

更新于:2018 年 12 月 26 日 上午 1:50

-New Duro land map (Credits: RadicalEdward2)
-Carratos land map- terrain passability issues corrected
-Nkllon space map fixed

更新于:2018 年 12 月 23 日 上午 6:25

-Soontir Fel and 181st squadron unlocked
-Pop-cap 10 reinforcement point added on Metellos ground map

更新于:2018 年 12 月 22 日 上午 9:37

-Scripts tweaked for performance reasons

更新于:2018 年 12 月 22 日 上午 9:35

更新于:2018 年 12 月 22 日 上午 8:23

-New feature added that randomizes the z-axis location of space units when they spawn in; this new feature introduces new scripts and AI code, and some users report that it interrupts prior save games. Credits: Smallpox, Kad Venku and the YVAW team. Special thanks to MiniGUI98 from the UGC: Custom Edition mod for his help with implementation.

-Sarapin land map terrain passability corrected
-Tremayne landing craft fixed
-Small bugfixes

更新于:2018 年 12 月 19 日 下午 12:16

-Player given more breathing room on easy difficulty

更新于:2018 年 12 月 19 日 上午 10:48

-Edited per planet income cap so that player's have adequate starting funds on From the Ground Up GCs

更新于:2018 年 12 月 19 日 上午 9:38

-Fixed line break in PGEVENTS that was causing inactive AI

更新于:2018 年 12 月 19 日 上午 4:33

-Infrastructure AI edited- will possibly interfere with save games from the previous configuration
-Space tactical population cap raised to 45
-New ground maps and ground prop sets courtesy of RadicalEdward2
-Implacable SSD nerfed
-hardpoints adjusted
-space tactical AI adjusted
-minor bugfixes