ARK: Survival Evolved

ARK: Survival Evolved

Additional Lighting
Viser 11-20 af 26 forekomster
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Opdatering: 18. feb. 2019 kl. 3:26

v1.10

Added

Floor
- GlowBugs
- PostLantern 2A
- PostLantern 2B
- Skull Candle Stick A
- Skull Candle Stick B
- Skull Candle Stick Formation
- DockPostLantern

Wall
- WallLantern 2

Ceiling
- GlassBuoy
- DockCeilingLantern

Dynamic
- Skull Candle A
- Skull Candle B

Handheld
- Handheld Skull Candle Stick
- Handheld StarLight
- Handheld HeartLight


Removed

- All pre colored StickLight Engrams.



Changes

- You can now harvest stuff from the ground with your hand, while holding a handheld light
- The crafting station can now be renamed.
- Changes to the PositionController. LeftClick to push and RightClick to pull.
- PostitionController now works with LightSwitches.
- Changed the order of MenuEntries.

Optimizations

- Added more LOD's for the models. All HandheldLights and SaddleSkins recieved multiple LODs. And most of the structures also.
- Parts of ColoredLanterns can't be hidden anymore. It was a nice feature, but not good for the performance.
- Server performance improvements for the light sensor. A deactivated sensor won't affect server performance at all.
- Most lights have a deactivated light sensor by default now. Except for ceiling and post/street lights.

- Added option
SensorCheckRate=40.000000
to the GameUserSettings.ini
Adjust the rate at wich the light sensor does the checks in seconds.
Min Value = 20.0 (Prev. default)
Max Value = 1000.0

KnownBugs
- Weird behaviour in singleplayer games for some new placed lights.
You need to change the settings once for them to work correct.

Opdatering: 12. okt. 2018 kl. 4:14

v1.05

Fixes
- Fixed handheld lights got screwed rotation in singleplayer games, after the player gets off a dino saddle.

Changes
- Light switches are now placeable on rafts and plattform saddles
- ColoredCeilingLanterns are turned 90° when in preview placement mode
- Removed "Deactivate Flicker" option for candle lights.

Additions
- Added Ini Option to deactivate the flicker of all candle lights (CandleEnableFlicker)
- Added WallBowlFire (Changeable chain length)

If there are no more serious bugs occuring, the next update will take some time.

Opdatering: 8. okt. 2018 kl. 8:59

v1.0
New Lights

- Added MetalWallLamp03
- Added Table Candelabra
- Added Wall Candelabra
- Added Standing Candelabra
- Added Handheld Candelabra
- Added Handheld Lantern 02
- Added Small Chandelier
- Added OfficeDeskLamp
- Added DynamicBallLamp
- Added StandingBowlFire
- Added LogFire
- Added SmallColoredPostLanterns
- Added SmallColoredWallLanterns
- Added SmallColoredCeilingLanterns

Light Switches

- Added BasicLightSwitch (Max.Connections = 8, Radius = 6000)
- Added AdvancedLightSwitch (Max.Connections 64, Radius = 22000 comes with a paintable status light).
- Added RemoteSwitchConnector
- The radius is messured in units (800units ~ 2.5 foundations).
- Every switch and light can be assigned to a specific SwitchID.
- There are three ways to connect lights and switches
1. Selecting "Connect Lights" in the switch options. The switch will try to connect as many lights with matching ID's as possible in its range.
2. Selecting "Connect Switches" in the light options. The light will try to connect itself to all switches with matching ID's. Only if the light is within the switches range.
3. Use the RemoteSwitchConnector
- You can enable delayed de/activation. So not all lights will de/activate at the exact same time.
- Has a toggle mode.

Ini Options

- Added Ini option to change construction tables crafting speed.
- Added Ini option to change max.connections, radius and activation cooldown for LightSwitches
- Added Ini option BulbEmissiveMult (Change the overall brightness of bulbs)

Changes/Improvements

- A lot of improvements to models and textures.
- Wall and Ceiling Lights are able to be placed on rafts and plattform saddles
- CeilingLights aren't limited to ceilings anymore.(Can be placed in caves, if allowed)
- Small height adjustments to CeilingLights
- It is now possible to change the rope length of SingleColoredLanterns.(Ceiling and wall)
- MetalCeilingLamps now have a VeryShort chain length option
- Reduced render distance of chains/cables/ropes
- Posts and ropes of Colored Lanterns are now paintable.
- Most fire lights now provide insulation. The insulation range gets influenced by the radius setting. The insulation strength by the intensity setting.
- Most fire lights will do damage, when standing on top of them.
- A light's sensor gets deactivated, when a pincode, or SwitchID is set.
- All new placed lights do have a default DaytimeStartOffset of 90 ingame minutes (the lights will turn off 90min later)
- Removed "Controller Bullet". RemoteControllers can be used without a bullet now

Handheld

All handheld lights(except for the PreColoredStickLights) now have 3 intensity("Melee/Pistol Whip" hotkey) and color strength ("Toggle Weapon Attachment" hotkey) modes. The intensity modes will influence intensity, range and durability consumption.
This won't affect dropped lights and saddle skins

Setting--------------Durability Consumption-------Equivalent of
Low-----------------------------50%-------------------------~8 Torches
Medium (Default)-----------0.01/s-----------------------~4 Torches
High----------------------------160%-----------------------~2.5 Torches

Added new Ini Option and Engram Overrides
here


Tip

- If you're experiecing low quality candle flame particles from close distance. Enable "High-Quality Anisotropic Filtering" in the game's graphic options. This could help.

Opdatering: 26. sep. 2018 kl. 3:57

- Changed Mod Icon. Additional Lighting is now partnered with Nitrado. Thank you.
There should be no version missmatch, since i only changed the mod icon.

Opdatering: 25. aug. 2018 kl. 4:50

Kind of an early update. Not much was added, but i wanted to get rid of the two serious bugs below.

- Fixed Females stamina get's drained like crazy, when punching with a handheld light.
- Fixed Players could still interact with a light without access.

- Added Sky Lantern (A handheld paper lantern, that can be released into the air and will float to the sky for max. 4 minutes. The longer it's in the air, the slower it rises).
- Added Handheld Searchlight
- All handheld lights can now be dyed(except for the colored stick lights). Just drag a dye over it and you're good to go.(The dyed color won't get applied to the saddle skin for now. I don't know if that is even possible. If someone knows a dyeable mod, or vanilla torch/light, where the dye gets applied to the saddle skin, please let me know :D )
- All handheld lights can now be dropped to the ground. The durability consumtion is 4x higher, when laying on the ground.
- Added sitting and aim offset(look around) animations for handheld lights
- Added WallCampingLamp
- Added SingleColoredCeilingLantern (one of the five colors gets randomly chosen when placed)
- Added SingleColoredWallLantern (one of the five colors gets randomly chosen when placed)
- All Colored Lanterns can be single colored now. You can choose one of the five colors in the appearance menu entry.

- Added spawncodes and engram overrides.

Opdatering: 9. aug. 2018 kl. 9:58

- The 3rd person female animations for handheld lights should now work without AL being first in the modlist.
- Added EngramEntries for all Handheld Lights, both Controller + Bullet and the DiscoBall.

Opdatering: 8. aug. 2018 kl. 11:47

- Added WheelChandelier
- Added MetalCeilingLamp02
- Added MetalWallLamp02
- Added WoodenTableLamp
- Added WoodenWallLamp02
- Added SmallPillarCandle
- Added WallCandleWoodBoard
- Added SmallBowlFire
- Added HangingBowlFire
- Added ColoredPostLanterns
- Added ColoredWallLanterns
- Added ColoredCeilingLanterns
- Added PostLantern
- Added WallLantern
- Added DynamicLantern
- Added SmallSpotlight
- Added two new handheld lights (Camping Lamp and Lantern). Including most major animations. Not usable under water

- Added new sensor options
- Day start offset (max 240min)
- Night start offset (max 240min)
- Two sensor logic states("Always activate" and "Only activate when player with access online")

- Added ini options.link

- All candle lamps recieved a new light animation.
- Adjusted crafting recipes for candle lights and fire lights.
- Collider adjustments.
- Work Lights now have arrows when in preview mode, to make aligned placement easier.
- Renamed "AL Crafting Station" to "Light Construction Table"
- Changed folder structure in the construction table.
- It is now possible to change the chain/cable length of ceiling lights (The colliders will stay at the default position)
- All lights are now able to be pincoded. (Can be de/activated with the Remote Keypad)
- It is now possible to deactivate the flicker animation of candle lights.
- All handheld lights now have a durability cost while used. They hold 4x times as long as the standard torch.
- A controller bullet is now craftable in the table, to use with controller guns.
- Adjusted sound volumes and radius.
- Changes to colorization. Brighter colors are much better visible when applied to non metalic materials.
- The Controller Guns only work on lights with access to.

Opdatering: 5. juni 2018 kl. 12:37

Had a really hard time getting the RemoteController to work on dedicated servers, but it should finally work now.
The only thing im not satisfied with, is that you have to have one advanced bullet in the magazine in order for it to work.

- Added PositionController
A remote device to fine tune the offset to the ground. You can pull them out, or push them in. Depends on the mode it's in. Right click to change modes.

Opdatering: 1. juni 2018 kl. 14:18

Hotfix

- StickLights will be removed without destroying the saddle it's attached to, when entering the water.
(Still have to find out how the StickLight can be used under water attached to a saddle)

Opdatering: 31. maj 2018 kl. 22:21

- Added RemoteController
Settings can be recieved and applied to other lamps.
Right click to change modes. Blue is recieve mode, green is apply mode.

- Added DiscoBall
Rotation speed and light shapes can be changed.
Shadowquality needs to be at least on medium, in order to see the emitting shapes.

- Added SpotLight
The SpotLight can be placed anywhere, like the CampingLamp and is highly adjustable.

- Added StickLight (6 different colors)
The StickLights can be applied to saddles. They have the same damage and torpor as the WoodenClub

- Added WorkLightNew
- Added WorkLightSmall

- The old WorkLight is not craftable anymore, but placed ones are still there. I would recommend swapping these with the new version. I think, i will remove them one day. The new and small Worklights can be placed anywhere like the CampingLamp.
- Adjusted crafting costs.
- Adjusted lamp weights.