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1. add light switch to specific id
2. add all lights you want to control with that particular switch, to the same id
3. enable automatic daylight sensor
4. profit
Signal 11 caught.
03:31:40
Success. Downloaded item 1380777369 to "/home/amp/Steam/steamapps/workshop/content/346110/1380777369" (499508621 bytes)
03:31:45
Redirecting stderr to '/home/amp/Steam/logs/stderr.txt'
Logging directory: '/home/amp/Steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1702079268
-- type 'quit' to exit --
I tried adding the lines to Game.ini:
[Additional Lighting]
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AL_EmergencyHelmetsClassic_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=63,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AL_Steps_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=7,RemoveEngramPreReq=false)... and so on down the list
Thank you for the cool and beautiful MOD.
I encountered some issues with this MOD and found a solution, so I wanted to report it.
I was playing on a non-dedicated server, and the MOD was working fine at that time.
Later, when I set up a Windows server to host a dedicated server, I encountered the following problems:
1.Engrams cannot be unlocked.
2.Structures created with this MOD on a non-dedicated server previously, and structures from other MODs loaded after this MOD, cannot be placed.
Upon comparing the Mods folder on the client side with that on the server side, I noticed that the server lacked the file "1380777369.mod," and the folder size for "1380777369" was different. Copying the MOD data from the client side to the server's Mods folder and removing the "-automanagedmods" to stop automatic updates resolved the issue.
It seems that the server's MOD auto-update feature applies incorrect data.
Thank you.