Garry's Mod
Simple Useful Scripts
22件中 1-10 を表示
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更新: 2023年8月1日 @ 21時19分

  • [Changed] Entity ID tool will now print all info on primary fire, as there was genuinely no reason to split them up in the first place. 2017 me is a complete idiot and I want to slap him.

更新: 2023年8月1日 @ 5時12分

  • [Added] Entity ID tool

更新: 2022年12月5日 @ 23時39分

  • [Fixed] Crap Item Cleanup no longer removes player items
  • [Changed] Optimized CIC code to reduce bloat

更新: 2022年10月29日 @ 18時36分

  • [Added] Editable Jump Pad Entity. Look under Entities > Editors

更新: 2022年10月20日 @ 18時32分

  • [Fixed] Issue where crap item cleanup would stop other hooks from loading, oops. (Thanks neen)

更新: 2022年10月18日 @ 16時32分

  • [Added] function to automatically clean maps on load or admin cleanup, via boolean ("vnt_sus_sv_cic_auto")
  • [Changed] minor code cleanup

更新: 2022年10月17日 @ 22時48分

  • [Added] Crap Item Cleaner function to remove all default map-spawned items and weapons.

更新: 2022年6月1日 @ 2時56分

  • [Added] Knock function with `knock`
  • [Added] Server-side Knock toggle with `vnt_sus_sv_knock`

更新: 2022年5月31日 @ 23時17分

  • [Added] `V92` preset
  • [Added] drop weapon on death (`vnt_sus_sv_drop_death`)
  • `weapon_physgun`/`gmod_tool`/`gmod_camera` blacklisted by default, because otherwise you'll see shitloads of physguns laying around
  • [Changed] several forms from `ControlPanel` to `ComboBox` as the former don't like presets
  • [Changed] `vnt_sus_sv_use` is now `vnt_sus_cl_use` to reflect that it's a client setting
  • [Changed] `vnt_sus_sv_drop` is now `vnt_sus_cl_drop` to reflect that it's a client setting

更新: 2022年5月12日 @ 6時03分

  • [Added] Added option to block vanilla suicides with vnt_sus_sv_suicide_toggle
  • [Changed] Slight changes to options panel for easier use
  • [ToDo] Finish drop weapon on death option
  • [ToDo] Finish drop weapon animation affecting drop style
  • [ToDo] Throw weapon function