Arma 3
Hellenic Armed Forces MOD - Submarines (discontinued)
Viser 11–20 av 24 bidrag
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Oppdatering: 25. okt. 2018 @ 5.35

So from now on, if submarine is submerged you can get in only through DDS.

Oppdatering: 25. okt. 2018 @ 2.51

Oppdatering: 25. okt. 2018 @ 2.51

Small fix :

For AI controlled ships/submarines, the behavior is tweaked:
- In case commander/group of ship/submarine has CombatMode "BLUE" (Never fire), it will not attack to enemies but only defend.
- In case commander/group of ship/submarine has CombatMode "GREEN" (Hold fire - defend only) or "WHITE" (Hold fire, engage at will), it will attack only if it is attacked

Oppdatering: 14. okt. 2018 @ 10.20

- Performance improvement for dedicated server (for ships and subs)

Oppdatering: 2. okt. 2018 @ 3.41

Oxygen calculation removed for the moment as was causing troubles to players.

Oppdatering: 27. sep. 2018 @ 8.50

- New weapon models for torpedo, anti-ship missiles
- Adjusted sonar ranges
- Surface cruise missile launch capability for Yasen Class

Oppdatering: 27. sep. 2018 @ 8.39

Small fix for waypoints path ...

Oppdatering: 26. sep. 2018 @ 8.53

Version 2.0 and some changes as now there is another mod that completes the Naval aspect.

So, a new core and weapons mod comes out as depentancy for Submarines as also for the new Ships mod.

Oppdatering: 5. juni 2018 @ 4.23

Torpedoes issue fixed.

Oppdatering: 21. apr. 2018 @ 3.21

- Torpedoes have new thrust logic.
- Bubble issue fixed (this was causing all crash issues plus the DX11 issue).
- Zero divisor issue by status display fixed.
- TFAR 1.0 compatibility added.