Arma 3
Hellenic Armed Forces MOD - Submarines (discontinued)
Ergebnisse 11–20 von 24
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Update: 25. Okt. 2018 um 5:35

So from now on, if submarine is submerged you can get in only through DDS.

Update: 25. Okt. 2018 um 2:51

Update: 25. Okt. 2018 um 2:51

Small fix :

For AI controlled ships/submarines, the behavior is tweaked:
- In case commander/group of ship/submarine has CombatMode "BLUE" (Never fire), it will not attack to enemies but only defend.
- In case commander/group of ship/submarine has CombatMode "GREEN" (Hold fire - defend only) or "WHITE" (Hold fire, engage at will), it will attack only if it is attacked

Update: 14. Okt. 2018 um 10:20

- Performance improvement for dedicated server (for ships and subs)

Update: 2. Okt. 2018 um 3:41

Oxygen calculation removed for the moment as was causing troubles to players.

Update: 27. Sep. 2018 um 8:50

- New weapon models for torpedo, anti-ship missiles
- Adjusted sonar ranges
- Surface cruise missile launch capability for Yasen Class

Update: 27. Sep. 2018 um 8:39

Small fix for waypoints path ...

Update: 26. Sep. 2018 um 8:53

Version 2.0 and some changes as now there is another mod that completes the Naval aspect.

So, a new core and weapons mod comes out as depentancy for Submarines as also for the new Ships mod.

Update: 5. Jun. 2018 um 4:23

Torpedoes issue fixed.

Update: 21. Apr. 2018 um 3:21

- Torpedoes have new thrust logic.
- Bubble issue fixed (this was causing all crash issues plus the DX11 issue).
- Zero divisor issue by status display fixed.
- TFAR 1.0 compatibility added.