Team Fortress 2

Team Fortress 2

Casserole
3件中 1-3 を表示
更新:2022年12月26日 @ 5時41分

- Switched from sound override method to soundscript method for custom sounds, this will fix any sound issues when switching maps

- Replaced many (not all!) weapon sounds with fitting Half Life or Quake sounds using soundscripts
*If you run into any problems with sound (notibly the "failed to create decoder for MP3" console spam), first try snd_restart in console as a quickfix, and then delete all sound.cache files (tf folder > search for sound.cache > delete all) and restart TF2. This map plays around with sound a lot, so things can be "funky" at times.

- Added health and ammo packs

- Teleporter Added to RED side, takes RED team to first capture point, dissapears once passed by cart.

- Teleporter Prop added to BLU

- Fixed teleport sprite at BLU spawn

- Added cover between First and Second point

- Added cover at final area near RED spawn

更新:2018年7月19日 @ 21時36分

New Version!

Fixes
- Pretty sure I fixed the skybox, can't test this but it seems to work
- Optimised the map a bit more
- Did a final compile of the map without the cordon tool left on, D'oh!
- Added missing sound files

Changes
- Final point and Red spawn redone so it's less easy for RED to Camp final area
- Cart now goes towards the Nihilanth
- Scientist cart less spammy
- Centre island no longer moves up and down, pool of water stops fall damage (also heals slightly)
- Houndeyes have been repositioned and given more animations

Additions
- Announcer lines has been replaced by custom Vox lines
- EXCUSE ME, I'M IN NEED OF MEDICAL ATTENTION!!!
- Fungus Balls! right now you can walk through them but I'll fix that later
- Glow Lights added to map

Known Issues
- Sometimes sound files break and spam console. To fix this, delete your soundcache under tf/sound
- Fungus balls have no hitbox
- Some of the Nihilanth's logic will still run after the game is run.

更新:2018年4月2日 @ 22時31分