Distance
Private Oasis: Big Jumps (MNR)
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更新于:2023 年 8 月 25 日 下午 11:49

v1.1

- All ground checkpoints were replaced with a new version. These are more detailed and closer to the real thing, at the cost of being a bit more expensive than the originals. However, these checkpoints are half the cost compared to the ones used in MrMii's Boardwalk Colosseum from DAC 2019. Rather than using six layers of splines for the logo, these use two layers of simples. As I've learned the hard way, splines are EXPENSIVE.

- Time of day was altered. The sun's height and angle were essentially flipped around to the opposite end. I think this lighting makes it look better.

- Completely reworked the stacked animator system for the checkpoints, thinking one of them wasn't getting triggered. Turns out that one of my new checkpoints had the trigger deleted, despite that it was a child object. Oops. Tbh, you won't even notice that it's different. They're all in the same place.

- Sounds used for the ground checkpoints now come with the objects. Though I'm not sure there's a noticeable difference.

- Starting line was replaced with the new v4 version. Idle yellow animation has arrows fading into the X in the center. Active animation includes a new MRC logo, the same one used on the checkpoints that's made from simples. Active background plane is now sky blue instead of white, resembling the original game a bit more.

- Ending cinematic shot was adjusted to be on top of the stands, rather than be on the starting grid.

- Sky color and cloud brightness were slightly adjusted to make seeing the cooldown rings on the second half of the level easier.

- There are guide arrows that tell the player where to land on the two jumps after the U-turn. Previously made from particles, they are now made from nitronic arrow dots and one-sided planes, and honestly do a better job since you can actually see them.

- Removed empire flight ability indicator from the start zone. What purpose did it serve?

- Removed the trigger that disabled wings after the second ring checkpoint. It felt more like a troll than anything.

- Discoverable stunt area at the start now says, "Go for the Hot Lap!" instead of "Pass all CPs and Rings!"

- Removed the audio event trigger that forced the announcer to say "Going the Distance" at the start of the level. Wasn't a fan of that.

- Car spawner was moved from the road at the starting grid to the pit row garage on the cliff, since it didn't make any sense to not have the car utilize it.

- In menu mode, the starting line animation will play after 3 seconds.

- Starting line activation now uses "play_startbeepgo" instead of "play_crabsuccessvocal."

- Guide arrow for the final jump was changed from a particle arrow to a ModNation chevron sign used on the back wall. I got kinda lazy with this and didn't feel like ungrouping the other guide arrows for this, sorry.

- Adjusted positioning and scaling of the ability plane to make it not clip into the top of the starting line, and fill the whole region.

- Added a secret to find. It might surprise you when you discover it. Tbh it was jaw-dropping for me to find the object in the first place.

- Does anyone read these?


Bug Fixes:

- Removed Herobrine.

更新于:2018 年 7 月 13 日 下午 1:52

v1.02

- Adjusted directional light to fix flicking shadows on the walls. Thanks to -Ω- for pointing this out.

- Removed the dust particles in the background layer and replaced them with cloud particles. It looks better.

- Renamed the background layer to "Skybox" to maintain consistency with my other maps. Honestly it should be called skybox by default, but whatevz.

更新于:2018 年 4 月 1 日 下午 4:59

v1.01

- Changed the difficulty rating from None to Normal.

更新于:2018 年 4 月 1 日 下午 4:48

v1.0

Uploaded to Steam Workshop.