The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Custom Stage API
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更新于:2019 年 4 月 7 日 上午 9:40

D7 not longer force plays use active animation

New entity metadata features: unblockable entities, GetEntityMetadata by name, GetEntityMetadataByType for fetching an entire class of metadata, e.g. directions

GotoCustomStage support for not forgetting stage rng

Improved xml to lua conversion speed

更新于:2019 年 3 月 18 日 下午 4:45

-Basement renovator integration

-Added stb converter to mod folder,
contained within scripts zip

-StageAPI now saved on new level,
fixing some issues with
lingering custom stages
after a crash

-Added room splitting by
type or entities functionality,
used for sins

-Custom stages can now set
sin rooms to take the place
of base minibosses

-Fixed The Soul not counting
as The Forgotten in
transitions

-An additional offset can
now be added to custom
overlays

-Custom stages can now
override StageAPI's default
trapdoor replacement system

更新于:2019 年 2 月 21 日 下午 4:28

- Add Sin Compatibility
- Add preliminary Basement Renovator test compatibility and scripts

更新于:2018 年 12 月 9 日 上午 4:51

更新于:2018 年 12 月 8 日 下午 3:16

-Fixed transitions out of special rooms
not properly resetting the music

-Allowed following base game
room rules such as multiple
choice treasure rooms when filling
a special room layout

-Added support for all special rooms
to be easily overriden by a
custom stage like default rooms

-Extra rooms now properly
save when moving from
one extra room to another

-Added support for custom
challenge waves (details
can be found in main.lua)

-Added support for tying
RoomGfx to a specific
room, which takes
priority over stage

-Text for "roomnames" command
is now rendered at 50% scale
and includes room subtype

-Fixed first transition from
extra room to normal room
improperly acting like
a transition from an
extra room to
an off-grid room

-Added support for custom
boss intro and outro music
for custom stages

-Added support for custom
level transition stingers
for custom stages

-Added a miniboss flag
for bosses that plays
a text streak rather than
a boss animation

-Added functions
-- IsIndexInLayout
-- GetCustomGrid
-- AddEntityToSpawnList

-Fixed teleportation cards
and items potentially
sending the player to
invalid door slots

更新于:2018 年 12 月 8 日 下午 2:32

更新于:2018 年 11 月 3 日 下午 6:19

-Fixed some persistent entities
duplicating or respawning
when they shouldn't
in extra rooms

-Fixed escaping from an
extra room to a base
game off-grid room
(such as devil via joker)
then re-entering the extra
room resulting in an infinitely
looping bedroom

更新于:2018 年 11 月 3 日 上午 11:36

-Missing door weight is now
scaled correctly by original weight

更新于:2018 年 11 月 3 日 上午 10:20

-Fixed persistent entity data
not always unloading when
the room changes

-Room weight is now scaled
by number of unavailable
doors to make rooms
with a large amount
of unavailable doors
more likely to appear

更新于:2018 年 10 月 18 日 上午 10:37

-Dead slot machines no longer respawn in extra rooms