The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Custom Stage API
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Mis à jour le : 7 avr. 2019 à 9h40

D7 not longer force plays use active animation

New entity metadata features: unblockable entities, GetEntityMetadata by name, GetEntityMetadataByType for fetching an entire class of metadata, e.g. directions

GotoCustomStage support for not forgetting stage rng

Improved xml to lua conversion speed

Mis à jour le : 18 mars 2019 à 16h45

-Basement renovator integration

-Added stb converter to mod folder,
contained within scripts zip

-StageAPI now saved on new level,
fixing some issues with
lingering custom stages
after a crash

-Added room splitting by
type or entities functionality,
used for sins

-Custom stages can now set
sin rooms to take the place
of base minibosses

-Fixed The Soul not counting
as The Forgotten in
transitions

-An additional offset can
now be added to custom
overlays

-Custom stages can now
override StageAPI's default
trapdoor replacement system

Mis à jour le : 21 févr. 2019 à 16h28

- Add Sin Compatibility
- Add preliminary Basement Renovator test compatibility and scripts

Mis à jour le : 9 déc. 2018 à 4h51

Mis à jour le : 8 déc. 2018 à 15h16

-Fixed transitions out of special rooms
not properly resetting the music

-Allowed following base game
room rules such as multiple
choice treasure rooms when filling
a special room layout

-Added support for all special rooms
to be easily overriden by a
custom stage like default rooms

-Extra rooms now properly
save when moving from
one extra room to another

-Added support for custom
challenge waves (details
can be found in main.lua)

-Added support for tying
RoomGfx to a specific
room, which takes
priority over stage

-Text for "roomnames" command
is now rendered at 50% scale
and includes room subtype

-Fixed first transition from
extra room to normal room
improperly acting like
a transition from an
extra room to
an off-grid room

-Added support for custom
boss intro and outro music
for custom stages

-Added support for custom
level transition stingers
for custom stages

-Added a miniboss flag
for bosses that plays
a text streak rather than
a boss animation

-Added functions
-- IsIndexInLayout
-- GetCustomGrid
-- AddEntityToSpawnList

-Fixed teleportation cards
and items potentially
sending the player to
invalid door slots

Mis à jour le : 8 déc. 2018 à 14h32

Mis à jour le : 3 nov. 2018 à 18h19

-Fixed some persistent entities
duplicating or respawning
when they shouldn't
in extra rooms

-Fixed escaping from an
extra room to a base
game off-grid room
(such as devil via joker)
then re-entering the extra
room resulting in an infinitely
looping bedroom

Mis à jour le : 3 nov. 2018 à 11h36

-Missing door weight is now
scaled correctly by original weight

Mis à jour le : 3 nov. 2018 à 10h20

-Fixed persistent entity data
not always unloading when
the room changes

-Room weight is now scaled
by number of unavailable
doors to make rooms
with a large amount
of unavailable doors
more likely to appear

Mis à jour le : 18 oct. 2018 à 10h37

-Dead slot machines no longer respawn in extra rooms