Counter-Strike 2

Counter-Strike 2

kz_wetbricks
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更新于:2018 年 11 月 2 日 下午 4:19

fixed surf skip in third room

更新于:2018 年 10 月 26 日 上午 2:22

hah didnt package it correctly

更新于:2018 年 10 月 26 日 上午 1:55

game chaos more like stinky butt

更新于:2018 年 9 月 22 日 下午 5:12

to do

更新于:2018 年 4 月 16 日 下午 2:10

Added:
- more grass/props to the skybox outside the windows
- some more lights to dark areas in the third room

Changes:
- removed the skylight in the final surf room due to issues of the rest of the map still rendering outside the window. put lights in its place
- fixed the offset ladder

更新于:2018 年 4 月 10 日 下午 11:47

Added:
- new models for light fixtures
- more props around the map
- another light above the 256 in the third room
- a small kz section at the end of the map after the surf in order to reward players who get a really good surf with lots of speed
- added another ladder in the secret room that is 8 units higher

Changes:
- moved the end button back and raised the floor under it
- removed brushes for light fixtures
- removed one of the pillars for the standard path in the first room as it was unecessary clutter. also adjusted the other pillars to compensate
- slightly adjusted some jumps in the first room
- reverted to the old starting area, and instead moved the whole start button area up instead of having a small, 2-step staircase. this vastly improves the flow
- removed the last bhop pillar in the third room just to make sure a certain skip is impossible. also extended the landing platform at the end of that section to compensate
- further extended the main glass wall in the third room by 16 units
- cut off 16 units of the small landing platform right before the window jump
- lowered ceiling of secret room
- simplified the geometry of the brushes of the ladders and changed the model

更新于:2018 年 4 月 9 日 下午 4:23

Added:
- stinky clouds about the water in the first room. will get toned down next update
- new pillar in the first room to make the first room still combo-able with the new changes
- a vent model leaning against the entrance to the secret room

Changes:
- after much discussion in the csgo kz discord server, i have *further* compromised the first room skip. the 270 has been changed to a 265 and the platform you jump from has been doubled in area to make prestrafing easier.
- made the window skip harder slightly by raising the platform 8 units
- made the bhop section at the top of the spiral in the third room easier slightly
- cut a corner on the ceiling at the end of the second room in an effort to make it more combo-able

更新于:2018 年 4 月 9 日 上午 12:39

Added:
- new texture where concrete touches water. i am really happy with how this looks
- new brush at the beginning of the first room, right infront of the block you start on. this technically invalidated previous runs, but it's such a small change i wont wipe my test server's run times

Changed:
- made the whole map consistent with the theme of the water being in a concrete basin 64 units high
- slightly changed the bottom wiggly pillar in the first room to be more realisti. this wont have any effect what-so-ever, i just like the way it looks

更新于:2018 年 4 月 7 日 下午 9:27

Changed:
- packed the textures from the last patch because i forgot to

更新于:2018 年 4 月 7 日 下午 7:30

Changed:
- moved around the blocks in the longjump room again, and added a load more, for a total of 48 jumps. also changed the incements of the jumps, now starts at 240 then increments by 5 up to 260, then increments by 1 up to 290, then 300 for the last jump. also changed the color of the lines showing the lengths of the jumps to represent the default kztimer longjump thresholds (white for 240-264, blue for 265-269, green for 270-274, red for 275-284, orange for 280+)