Stellaris
Outpost (2.0/2.1)
Mostrando 1-9 de 9 aportaciones
Actualización: 2 JUL 2018 a las 7:13 a. m.

Fixed the new starbase types.

Actualización: 30 JUN 2018 a las 5:49 a. m.

- Drydock now requires Cruisers tech.
- Refactored Drydock. Now also gives a hull bonus to ships built and adds +1 shipyards.
- Shifted modifiers of the Drydock to see if they work in a different scope.
- Added hyperlane sensor range to Space Traffic CnCC to try and resolve a fringe issue.
- Added new starbase types for Resource Silo and Hydroponics outposts.

Actualización: 26 JUN 2018 a las 9:22 a. m.

Merged in some changes to AI templates in starbase types.

Actualización: 24 MAY 2018 a las 10:34 a. m.

Fixed galaxy-map icons and available module slot on outposts. It shouldn't have been.

Actualización: 23 MAY 2018 a las 1:48 p. m.

Updated for Stellaris v2.1. Should still be fine with v2.0.x.

Actualización: 19 ABR 2018 a las 11:22 a. m.

Rolled back last update.

Actualización: 19 ABR 2018 a las 1:04 a. m.

Updated for Stellaris v2.0.3 (b0rked)

EXPERIMENTAL UPDATE
You should probably just disable this mod until the cluster-f**k that is 2.0.3 is fixed, but I've tried to address some AI short-comings with this update.

- Basic outposts now have a module slot.
- Shipyards cost 0 minerals to build and take 0 days to build.
- Shipyards have 0 upkeep.
- Anchorages have 0 upkeep.

I've over-ridden the living s**t out of the vanilla modules and buildings to see if I can get the AI to actually try and compete with more than one shipyard on their initial starbase. Honestly, I haven't tested any of this because I'm too damn de-moralised to bother before pushing out a potential fix for you.

Enjoy.

Actualización: 9 ABR 2018 a las 1:12 a. m.

- Merged in some starbase upkeep and stat changes from 2.0.2.
- Tinified ({c} folk) the module/building selection lists.
- Added two new modules: Dry-dock and Extended Silo.
- Added new buildings: Defence Post and Fleet Command HQ.
- Tweaked benes of Space Traffic CnCC.
- Orbital Lab output now scales similarly to Mining Ops CnCC.
- Changed max number of building slots to 8.
- Numerous AI weightings changed to 0 because the AI is clueless.

Actualización: 15 MAR 2018 a las 6:42 p. m.

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