Battlezone: Combat Commander

Battlezone: Combat Commander

Aegeis All In One Pack
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更新:2018年9月4日 @ 21時59分

Tweaked the Level 1 Aegeis AIP to be easier, removed all Heavy Titans from the build tree.

更新:2018年9月4日 @ 9時32分

Tweaked all of the AIP's, added ContinueEvenIfFail on all of the hold plans. Fixed missing textures, removed unneccasary textures from map TRN files. Added missing gtow1-5, hold1-4, and turretEnemy1/2 to IA and MPI Blues. Added missing pools and assets for Toon on Ice, Toon Fields and Transistor.

更新:2018年9月3日 @ 20時38分

Added a new Level 1 Aegeis AIP, should be easier, uses no Fury's or GORB/Flame Tank Bulldogs in the late game. Tweaked the Level 2 - 4 Aegeis AIP's, incorporated the use of the Quad Cannon Titan and Acid Cloud Archer for late game. Kat also should of fixed the ability to build numerous small and large silo's to their appropriate limits.

更新:2018年9月1日 @ 20時50分

Troubleshooting THUG recycler cons. Updated jungle and island inf's to use the aegeis assets.

更新:2018年8月30日 @ 21時44分

added missing assets for MPI EWF. Removed uneeded bmp.

更新:2018年8月30日 @ 21時33分

added missing sbazooka odf and mesh that the scrappool assets were looking for. -Katherlyn

更新:2018年8月29日 @ 1時05分

Added missing files to the asset checker. Tweaked AI offensive unit weapon loadouts. Re-added names to better identify AI units.

更新:2018年8月28日 @ 23時43分

Reverted addglobalcfg and tweaked the cfg file to see if my assets can override dependency asset map inf's.

更新:2018年8月28日 @ 23時25分

Changed stock map infs to use my aegeis assets. Experimenting with addglobalcfg

更新:2018年8月28日 @ 23時03分

Fixed various bugs. Fixed the scion fweapon odf. Added additional weaponry to the scion stronghold. Changed the Rocket Spire for the main commander to the new GH model, it will upgrade to a Kraken missile variant. Fixed pathpoints for 2 maps, Blues, and Amino. Added a second base pool to Amino when the player chooses to play as Scion.