Battlezone: Combat Commander

Battlezone: Combat Commander

Aegeis All In One Pack
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Update: Sep 4, 2018 @ 9:59pm

Tweaked the Level 1 Aegeis AIP to be easier, removed all Heavy Titans from the build tree.

Update: Sep 4, 2018 @ 9:32am

Tweaked all of the AIP's, added ContinueEvenIfFail on all of the hold plans. Fixed missing textures, removed unneccasary textures from map TRN files. Added missing gtow1-5, hold1-4, and turretEnemy1/2 to IA and MPI Blues. Added missing pools and assets for Toon on Ice, Toon Fields and Transistor.

Update: Sep 3, 2018 @ 8:38pm

Added a new Level 1 Aegeis AIP, should be easier, uses no Fury's or GORB/Flame Tank Bulldogs in the late game. Tweaked the Level 2 - 4 Aegeis AIP's, incorporated the use of the Quad Cannon Titan and Acid Cloud Archer for late game. Kat also should of fixed the ability to build numerous small and large silo's to their appropriate limits.

Update: Sep 1, 2018 @ 8:50pm

Troubleshooting THUG recycler cons. Updated jungle and island inf's to use the aegeis assets.

Update: Aug 30, 2018 @ 9:44pm

added missing assets for MPI EWF. Removed uneeded bmp.

Update: Aug 30, 2018 @ 9:33pm

added missing sbazooka odf and mesh that the scrappool assets were looking for. -Katherlyn

Update: Aug 29, 2018 @ 1:05am

Added missing files to the asset checker. Tweaked AI offensive unit weapon loadouts. Re-added names to better identify AI units.

Update: Aug 28, 2018 @ 11:43pm

Reverted addglobalcfg and tweaked the cfg file to see if my assets can override dependency asset map inf's.

Update: Aug 28, 2018 @ 11:25pm

Changed stock map infs to use my aegeis assets. Experimenting with addglobalcfg

Update: Aug 28, 2018 @ 11:03pm

Fixed various bugs. Fixed the scion fweapon odf. Added additional weaponry to the scion stronghold. Changed the Rocket Spire for the main commander to the new GH model, it will upgrade to a Kraken missile variant. Fixed pathpoints for 2 maps, Blues, and Amino. Added a second base pool to Amino when the player chooses to play as Scion.