Hearts of Iron IV

Hearts of Iron IV

DecisiveDecisions
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Aggiornamento: 27 giu 2018, 11:34

Initial Upload

Aggiornamento: 20 apr 2018, 8:20

Initial Upload

Aggiornamento: 11 apr 2018, 9:07

- 1.5.2 compatibility

Aggiornamento: 7 apr 2018, 6:44

- Compatible with ROAD TO 56
- Fix Alliance with at war with

Aggiornamento: 5 apr 2018, 0:28

- fix the word negociation -> negotiation

Aggiornamento: 2 apr 2018, 0:04

Update 1.2

- Added New War Decision : Surrender to a stronger ennemy give bonnus and malus to both country involved
- Added New War Decision : You Can Now Puppet a Country when at war with when the country is weaker
- Total Rework & Tweak 4 Decisions :
* Economic Alliance : Now give bonus to both country ( you cannot stack the idea bonus btw )
*Sink Them : Your plane can destroy a lots of ship now over a short period ( convoy and navy )
*Win Air Superiority : Kill a lots more plane, but also reduce the ennemy bonus to air superiority during ground fight
*Preserve Fleet : The fleet earn a lots of defense power, but also strike better, it's efficient.
- Rework of Decisions category ( Both Expand Factorie replaced )
- Tweak Numbers

Aggiornamento: 28 mar 2018, 3:13

Update 1.11 28/03/2018

- GREAT BALANCE UPDATE ( Political Power Gain )
- Added Political Power Gain to several Decisions ( Stability / War support / Relation and Research )
- Added Political Power Gain to All Economic Negociation ( Efficient way to earn PP )
- New Icon For Economic Ideas added in 1.1
- Fix Mercenaries ( You can now Send volunteers when you select this decisions )

Aggiornamento: 27 mar 2018, 10:10

- FIX

Aggiornamento: 27 mar 2018, 8:29

- Economic Decisions : You can now support 12 country with economic alliance (give bonus to AI)
- Mercenaries : You can now become a good support with you'r men by sending more Volunteers
- Complete Description & Renaming Decisions

Aggiornamento: 25 mar 2018, 12:58

- Fix Error in Factory description
- Factory decision is caped to 24 factory in capital state and will be unable to trigger