FortressCraft Evolved

FortressCraft Evolved

Minecart Display Unit
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更新于:1 月 17 日 上午 11:54
作者:Mad Vandal

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

更新于:1 月 17 日 上午 11:27
作者:Mad Vandal

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

更新于:2020 年 2 月 22 日 下午 12:19

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

更新于:2020 年 1 月 6 日 下午 7:19

Reduce display unit low power/no states message font size to increased scaling to avoid issue where a font texture buffer overload may occur that causes all custom UI text to be distorted.

更新于:2020 年 1 月 5 日 下午 4:09

Reduce display unit low power/no states message font size to increased scaling to avoid issue where a font texture buffer overload may occur that causes all custom UI text to be distorted.

更新于:2019 年 4 月 1 日 上午 5:48

Switch freight cart support from modded version to Adventure Pack DLC versions.

更新于:2019 年 1 月 9 日 下午 5:10

- Fix sending of display unit Scale setting float point value between clients and servers with different globlization settings.
- Fix display units allowing interaction by clients without permissions.

更新于:2018 年 12 月 19 日 下午 5:42

Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

更新于:2018 年 10 月 8 日 下午 7:34

Fix Display Unit layout/visual mode not always updating correctly on room transition.

更新于:2018 年 10 月 7 日 下午 8:28

Fix and optimize Unity instatiation of tiny radar dish object on display unit so that it deactivates correctly with the parent and is not seen randomly floating around parts of the world.