Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
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更新于:2018 年 8 月 21 日 下午 4:01

-Converted 1 map from 1.3 to BZCC (Wasteland by Mortarion)
-Made aesthetic modifications to some maps (Mountain Pass, Winter Valley, Excavation)
-Removed 2 loose piles from Winter Valley - there was too much before
-Fixed error message and silence when shooting assault chain gun or assault pummel at the ground
-Fixed error messages when modifying Scion craft in stock maps & a few recently released maps (again)

更新于:2018 年 8 月 10 日 下午 1:03

-Converted 7 maps from 1.3 to BZCC (Winter Valley, Amino, Plaza, Terrace, Bowl, Trench, Mountain Pass)
-Converted 2 maps from 1.2 (ZST) to BZCC (Prodigy Ver.2, Uxbridge)
-Updated several maps to look more like originals and/or to increase quality of play (Haven, Terron, Garden, Sinister)

更新于:2018 年 8 月 4 日 上午 11:13

-Converted Camera Pods from 1.3 to BZCC (this is sort of an experiment, some changes were made to make this doable related to radar stuff & lack of DLL)
-Polished up some maps (especially textures)

更新于:2018 年 7 月 30 日 下午 2:58

-Converted 4 more maps from 1.3 to BZCC (Lunar, Ancient Outposts, Excavation, Revolution)
-Changed file types of VSR textures and assets to match what BZCC automatically creates & to decrease mod size & possibly loading times

更新于:2018 年 7 月 28 日 下午 10:02

-Fixed broken pilot icons
-Decreased brightness on Garden to make it easier to see chat (but accept the fact that this map is the way it is)
-Added VSR tags to workshop so people can more easily find VSR when searching for more maps

更新于:2018 年 7 月 25 日 下午 7:40

-Fixed the "ship gives you sniper" bug
-Converted 1 map from 1.3 to BZCC (Garden)
(A special thanks to Katherlyn for texturing the Garden scrap pool!)
-Redid the textures on Terron to match the style of the original Terron
(A special thanks to Red_Devil for finding the giant service pod statue!)
(A special thanks to Aegeis for enhancing the new textures for Terron and Garden to look great in BZCC!)

更新于:2018 年 7 月 25 日 上午 8:02

-Removed OmegaKick from Chain Gun and Pummel when hitting vehicles (BZCC 177 update added OmegaKick to these)
-ISDF & Scion Jetpacks fixed so that they activate almost instantly when pressing C (undoes release 1, 1biii.)
(A special thanks to Katherlyn for updating the VSR jetpack models & allowing this fix!)
-Starting Sniper Rifle and Jetpack are now the appropriate VSR variants (200m Sniper, instant Jetpack)
-ISDF Sniper Rifle now requires a Training Facility to build from Armory rather than a Tech Center
-Relay Bunker, Antenna Mound, & Overseer Array zoom no longer "pulsates" in and out in multiplayer
-Comet Cruise missile (Assault TAG) now works
-Commented out a few things in the VSR Scavenger ODF to see if that has any effect on broken Scavengers/pools...
-Some map adjustments:
...Adjusted coloring, lighting, and textures (Insula, Quagmire, Strat Arena, Ice Age, Supply Lanes, Echelon)
...Echelon's missing textures bug should be fixed
...Small terrain modifications made for balance, pathing, and aesthetics (Remnant, Eurpoa, Egypt, Red Slope, Haven)
...Removed and replaced all pools to see if that does something for the broken pools bug?

更新于:2018 年 7 月 7 日 上午 8:35

-Teams spawning on the same side on Mojave fixed
-Terrain coloring on Mojave and Sahara adjusted slightly to match pool color & to look more realistic
-Adjusted the sky on both maps to look more realistic
-Removed original map shell images from map folders - no complaints on top-down shell map pictures

更新于:2018 年 7 月 6 日 上午 8:32

-Magma's "vanishing pool" no longer vanishes
-Converted 2 more strat maps from 1.3 to BZCC (Mojave and Sahara)

更新于:2018 年 5 月 14 日 下午 4:20

-Moved around map assets so that ExE's maps are separated into his own map pack - VSR will now include ExE's map pack as a dependency and are not included in VSR alone