Garry's Mod
zs_nastierhouse_opt_v2
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Aggiornamento: 22 apr 2013, 3:59

- Returned classical feel

- Opened up three windows (kitchen, downstairs main room and upstairs bedroom)

- Made house nastier

- Changed a couple of furniture items to broken ones

- Changed prop_physics_multiplyer to prop_physics

- Removed all ammo

- Removed nightmare shed

- Upstairs starts unlocked now

- More Optimization

- Breakable boards on all entrances to house including windows with zombie filter

- Cubemaps

- More human spawns

- Scaffolding is now func_detail (unbreakable)

Aggiornamento: 2 mar 2013, 5:36