Starbound
Starbound Awakens - A continuation for the Star Wars Community Mod
Mostrando 11-20 de 420 aportaciones
< 1  2  3  4 ... 42 >
Actualización: 20 MAY a las 8:46

Actualización: 17 MAY a las 2:07

Actualización: 9 MAY a las 22:30

Actualización: 8 MAY a las 6:25

Actualización: 30 ABR a las 23:17

Mod development not going according to plan.

Item, replace the Bantha with the Tsmeu6 (roller version, militarised walker version).
Tinker as much as you can with this walker until you can get it to jump.

THEN - try and ad a combat landspeeder to this mod. See if you can get it to have the ability to launch blaster rounds.
FINALLY, add the abnility to swivel and depress guns so we get an AAT.

Actualización: 30 ABR a las 19:04

Actualización: 29 ABR a las 4:33

Actualización: 27 ABR a las 20:43

Neon signs complete. Will there be any more? don't know. All that I know is that they're purchaseable through Frogg merchants, or the Offworlder merchants that sometimes spawn as a result of quests. Or you can steal them outright from quest givers.

Actualización: 26 ABR a las 18:28

- Big fixes for ship hatches, found them after attempting to make a build using Wookiee ship hatches.
- Slowly adding neon signs to this mod. For now you can only get them by stealing them from tenants.

Actualización: 8 ABR a las 20:22