Team Fortress 2

Team Fortress 2

ctf_Newfort (a rebalancing of 2Fort)
Mostrando 1-7 de 7 aportaciones
Actualización: 23 FEB 2018 a las 16:05

- Improved look of barnyward hallway vent route and made it a two-way passage

Actualización: 22 FEB 2018 a las 23:32

- Rerouted barnyard vent to spiral
- Fixed Engineers being able to build in spawn
- Smoothed out Red intel cubby and smoothed area with gratuitous clipping

Actualización: 22 FEB 2018 a las 10:19

- Updated barnyard hallway to add another vent route. Between this and the ammo redistributions, playing Spy shoud feel a lot better.
- Fixed some minor visual problems

Actualización: 20 FEB 2018 a las 21:42

- Added second exit from spawn
- Redistributed ammo packs (again)
- Fixed damage going through dropdown grate outside spawn

Actualización: 17 FEB 2018 a las 16:15

- Opened up ground floor to give players room to breathe
- Added clutter in front of sewer exit to prevent sentry griefing with the one-way door
- Reduced ammo in sewers from a large to a medium
- Started work on clipping the intel balcony for smoother player movement
- Engineers can no longer build in the vent. The vent was at a weird hieght such that some things could be built and others could not, or only when jumping...lots of weird rules.

Actualización: 14 FEB 2018 a las 23:16

- Added some barrels to the sniper deck...it was just too empty up there
- Changed the skybox

Actualización: 13 FEB 2018 a las 19:06