Sid Meier's Civilization V

Sid Meier's Civilization V

Kiang's Fire Emblem Units
Ergebnisse 1–7 von 7
Update: 4. Apr. 2020 um 2:46

- Removed ballistae

Update: 16. Mrz. 2018 um 23:00

Fixed bug wherein mage units could melee attack and used their melee attack animations (which looked rather silly, though I suppose getting whacked over the head with a tome would definitely hurt)

Update: 9. Mrz. 2018 um 21:46

Removed the ballista's bonus against cities

Update: 20. Feb. 2018 um 21:41

Fixed a bug forcing Pegasus Knights to embark after Optics was researched
Rescaled the mage models to better match the size and number of similar Vanilla units

Update: 19. Feb. 2018 um 15:25

Fixed a bug causing the Ballista to be unbuildable and not recieve the correct promotions
Added unit flavors to all units so that the AI will be more likely to build them
Increased wind magic bonus damage versus flying units to 100% from 50%

Update: 19. Feb. 2018 um 10:28

Fixed bug causing wind mages and archers to only recieve their bonuses against flying units when attacking (i.e. the bonus did not apply correctly when defending -- now, it does).

Update: 13. Feb. 2018 um 2:38