Company of Heroes 2
(2) Southern Alblasserwaard
Показані результати 11–20 із 21
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Оновлено: 26 січ. 2018 о 4:42

-Duplicate upload, due to exporter crashing

Оновлено: 26 січ. 2018 о 4:42

-Added visuals for western base
-Added visuals for western base northern cutoff
-Adjusted balance for northern cutoffs for both bases
-Adjusted sight blocking on south eastern barn on secondary fuel cutoff to mimic the building of on the west
-Adjusted cover of southern walls/bushes to mimic cover provided by eastern version [upgraded from medium to heavy cover]
-Added sight blocker to eastern area between cutoffs and fuel to mitgate camping
-Added green cover in south eastern secondary cutoff to mimic high traffic area on western side
-Added craters along norther road section [nearest shallows] to give more cover while on the road to mitgate easier wipes on retreat path
-Added heavy cover objects inside shallows to mitigate easier wipes on retreat path
-Added FX/Splats for green cover objects

Оновлено: 25 січ. 2018 о 5:27

-Reupload due to test players having incorrect versions of the map

Оновлено: 25 січ. 2018 о 5:25

-Tested FX markers and adjusted accordingly

Оновлено: 25 січ. 2018 о 5:23

-Added visuals for eastern base
-Added visuals for northern cutoff point for eastern base
-Added FX markers in northern shallows
-Cleaned up general visuals throughout majority of map

Оновлено: 24 січ. 2018 о 6:04

-Reupload as original seemed bugged.

Оновлено: 24 січ. 2018 о 5:57

-Adjusted base layout and bunkers
-Adjusted first cutoff on souther portion for each base and added a green/heavy cover element to them
-Added sight blockers between secondary southern cutoffs
-Added building damage across map
-Added visual details for damaged buildings
-Defined southern area visually, added glider crash
-Added extra canals along the out of bounds area and "flooded" small plains near them leading into playable area near first southern cutoffs on both sides
-Added electricy poles along the map
-Height adjusted and smoothed deform layers along roads
-Improved pathing issue along secondary southern cutoff point for western base
-Improved general pathing throughout map by damaging out fences/walls
-Painted territory points near capturable areas so they would not become capturable inside buildings
-Added line of sight blockers inside both base areas along bunker toward northern cutoff points

Оновлено: 23 січ. 2018 о 20:33

-Adjusted FX markers

Оновлено: 23 січ. 2018 о 19:24

-Added FX markers [visual and audio]

Оновлено: 23 січ. 2018 о 18:50

-General visual improvements
-Defined territory sections
-Developed layout for south / middle of map