Company of Heroes 2

Company of Heroes 2

(2) Southern Alblasserwaard
21개 중 11~20개 표시 중
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업데이트: 2018년 1월 26일 오전 4시 42분

-Duplicate upload, due to exporter crashing

업데이트: 2018년 1월 26일 오전 4시 42분

-Added visuals for western base
-Added visuals for western base northern cutoff
-Adjusted balance for northern cutoffs for both bases
-Adjusted sight blocking on south eastern barn on secondary fuel cutoff to mimic the building of on the west
-Adjusted cover of southern walls/bushes to mimic cover provided by eastern version [upgraded from medium to heavy cover]
-Added sight blocker to eastern area between cutoffs and fuel to mitgate camping
-Added green cover in south eastern secondary cutoff to mimic high traffic area on western side
-Added craters along norther road section [nearest shallows] to give more cover while on the road to mitgate easier wipes on retreat path
-Added heavy cover objects inside shallows to mitigate easier wipes on retreat path
-Added FX/Splats for green cover objects

업데이트: 2018년 1월 25일 오전 5시 27분

-Reupload due to test players having incorrect versions of the map

업데이트: 2018년 1월 25일 오전 5시 25분

-Tested FX markers and adjusted accordingly

업데이트: 2018년 1월 25일 오전 5시 23분

-Added visuals for eastern base
-Added visuals for northern cutoff point for eastern base
-Added FX markers in northern shallows
-Cleaned up general visuals throughout majority of map

업데이트: 2018년 1월 24일 오전 6시 04분

-Reupload as original seemed bugged.

업데이트: 2018년 1월 24일 오전 5시 57분

-Adjusted base layout and bunkers
-Adjusted first cutoff on souther portion for each base and added a green/heavy cover element to them
-Added sight blockers between secondary southern cutoffs
-Added building damage across map
-Added visual details for damaged buildings
-Defined southern area visually, added glider crash
-Added extra canals along the out of bounds area and "flooded" small plains near them leading into playable area near first southern cutoffs on both sides
-Added electricy poles along the map
-Height adjusted and smoothed deform layers along roads
-Improved pathing issue along secondary southern cutoff point for western base
-Improved general pathing throughout map by damaging out fences/walls
-Painted territory points near capturable areas so they would not become capturable inside buildings
-Added line of sight blockers inside both base areas along bunker toward northern cutoff points

업데이트: 2018년 1월 23일 오후 8시 33분

-Adjusted FX markers

업데이트: 2018년 1월 23일 오후 7시 24분

-Added FX markers [visual and audio]

업데이트: 2018년 1월 23일 오후 6시 50분

-General visual improvements
-Defined territory sections
-Developed layout for south / middle of map