Natural Selection 2

Natural Selection 2

ns2_prison
Affichage des entrées 11-20 sur 31
< 1  2  3  4 >
Mis à jour le : 10 mai 2020 à 10h44

New lights in place (except Generator art piece and Ventilation routes)
New routing in General Population, Ventilation and Isolation.
Various detail fixes.
New props in ready room.
New detail in Med bay.
Fixed one broken window in Checkpoint.

Mis à jour le : 19 avr. 2020 à 11h12

TEST BUILD for the new lights.

Mis à jour le : 19 avr. 2020 à 10h47

TEST BUILD for the new lights.

Mis à jour le : 12 avr. 2020 à 8h41

Testing new RT layout and TP changes. Also messing with sounds, they go off if you alt+tab once out and back in.

Mis à jour le : 5 avr. 2020 à 10h39

Added Sound FX to the new ventilation piece going between Gen Pop and K-ilo.

Mis à jour le : 4 avr. 2020 à 8h43

Hotfix to save the secret room from being revealed!

Mis à jour le : 4 avr. 2020 à 8h08

- Renamed O-liver to O-scar
- Renamed Armory to Loadout.
- Renamed Prison Defenses to Headquarters.
- Added a new hallway to the corridor between Headquarters and Ventilation
- Added a New Ventilation Route towards Generator, going from Headquarters, bypassing Ventilation.
- Finished Detailing all the Ventilation Routes, including the new ones.
- Readded some tables and flipped them as makeshift cover in Cantina.
- Closed off the two exits, in the side of Isolation TP room.
- Added more cover and changed Routing in Gen Pop.
- Added some steel to the backdrop of Gen Pop rock wall, to make skulks stand out more.
- Added blockage to the top of servers in Headquarters, to prevent marines JP'ing between them.
- Removed ladders in Ventilation.
- Further improvements to CommanderInvisible and mini-map.

Mis à jour le : 29 mars 2020 à 11h32

Test build #3 for 0.9.5

Mis à jour le : 29 mars 2020 à 11h27

Test build #2 for 0.9.5

Mis à jour le : 29 mars 2020 à 11h15

Test build for 0.9.5